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*Immunity to ability drain/damage would protect against this spell as well as [[Shadow Shield]] and ([[Mass Death Ward|Mass]]) [[Death Ward]]. | *Immunity to ability drain/damage would protect against this spell as well as [[Shadow Shield]] and ([[Mass Death Ward|Mass]]) [[Death Ward]]. | ||
[[Category:Cleric spells]] | [[Category:Cleric spells]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
Latest revision as of 07:55, 1 September 2017
| Spell Information | |
| Spell level : | Innate level: 7, Cleric: 7 |
|---|---|
| School : | Necromancy |
| Descriptor(s) : | ? |
| Components : | Verbal and Somatic |
| Range : | Close |
| Target/Area : | Up to 5 living creatures in a 30' radius |
| Duration : | Instant |
| Save : | Fortitude Half |
| Spell resistance : | Yes |
Description
You transmute the subjects' blood into pure water, dealing 2d6 points of Constitution damage. A sucessful Fortitude save halves the Constitution damage.
Gameplay Notes
- This spells stacks with multiple casting of itself, so it can be used to drain the constitution of a group of targets to zero. Since Constitution modifies fortitude saving throws, a target is less likely to make their save with subsequent castings.
- This spell does not work against non-living opponents (Constructs, Elementals and Undead).
- Immunity to ability drain/damage would protect against this spell as well as Shadow Shield and (Mass) Death Ward.