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While BGTSCC runs on 2 or more servers there are additional systems in place to make sure people can still interact with each other even when playing on different servers.
Infinite level 30 characters and 2x Gold
Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.


== Cross server scry ==
This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.
The default nwn2 player list and player chat will only list the people who are on the same server as you. However the '''scry''' will display all players regardless of which server they are on (unless, of course, they have decided to hide themselves).


Players on the same server as you will be listed first in alphabetical order. Thereafter players from other servers are listed.
Infinite Items
The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.


If another server crashes it can take a couple of minutes before the players from that server are cleared from the scry.  
Infinite Blind-Fight
When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset


== Cross server chat ==
Extra attack every round
This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.


Messages across servers will show up as server messages. If you really want to you can also use these command to communicate with people on the same server.
We have to be a bit technical here. In NWN2, the engine works this way:


If you mistype a name the server will warn you. However since there's a few seconds delay in the communication between servers it cannot know with 100% certainty if the player you tried to reach exists or not, and will attempt to send the message regardless.
1 turn: 10 rounds
1 round: 6 seconds
In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.


=== Character ===
What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.
To send a message to another character use either of the following:


>crosstell "character name" message
When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB


>ct "character name" message
A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.


Example:
Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.


>ct "Mat Cauthon" Beautiful lace!
And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB


Normal flurry: AB/-5/-10/-15/-20/-25
Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB
Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB
It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]


=== Player ===
Infinite HP exploit:
To send a message to another player use either of the following:
To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:


>crosstellplayer "player name" message
!F1::
toggle:=!toggle
While toggle{
  Send 7
  Sleep 100
}
Return
esc::
Suspend, Off
Pause, Off, 1
If (toggle := !toggle) {
Suspend, On
Pause, On, 1
}


>ctp "player name" message
With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP


Example:
Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.
 
>ctp "WotFan" I need a hero.
 
 
=== Reply ===
To reply to the last person who messaged you, write:
 
>ctr message
 
Example:
 
>ctr Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
 
 
=== Resend ===
To send again to the last person you sent a message to, write:
 
>ctre message
 
 
=== Shout (DM only) ===
To send to everyone on both servers, write:
 
>ctshout message
 
== Alternate chat type ==
Normally cross server chat messages appear as a message sent from the server. If you prefer you can also receive messages as if they were sent by your own character (but never the actual sending character since they aren't avaliable for sending messages on that server). To try the alternate method write:
 
>cttogglechattype

Revision as of 08:51, 15 January 2023

Infinite level 30 characters and 2x Gold Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.

This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.

Infinite Items The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.

Infinite Blind-Fight When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset

Extra attack every round This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.

We have to be a bit technical here. In NWN2, the engine works this way:

1 turn: 10 rounds 1 round: 6 seconds In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.

What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.

When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB

A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.

Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.

And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB

Normal flurry: AB/-5/-10/-15/-20/-25 Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]

Infinite HP exploit: To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:

!F1::

toggle:=!toggle
While toggle{
  Send 7
  Sleep 100
}

Return esc:: Suspend, Off Pause, Off, 1 If (toggle := !toggle) {

Suspend, On
Pause, On, 1

}

With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP

Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.