Added Align Weapon
 
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|image=
|image=
|level_cleric=2
|level_cleric=2
|level_innate=2
|level_innate= Unknown (Please add)
|school=Transmutation
|school=Transmutation
|descriptor=Varies, Weapon Enchantment
|descriptor=Varies, Weapon Enchantment

Revision as of 13:32, 7 November 2022

Align Weapon
Spell Information
Spell level : Innate level: Unknown (Please add), Cleric: 2
School : Transmutation
Descriptor(s) : Varies, Weapon Enchantment
Components : Verbal and Somatic
Range : Touch
Target/Area : Weapon Touched
Duration : 1 minute/Level
Save : Harmless
Spell resistance : No


Description

Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.


You can't cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)

When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.


Notes

As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.