Hoihe-Runa (talk | contribs) Added Align Weapon |
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|image= | |image= | ||
|level_cleric=2 | |level_cleric=2 | ||
|level_innate= | |level_innate= Unknown (Please add) | ||
|school=Transmutation | |school=Transmutation | ||
|descriptor=Varies, Weapon Enchantment | |descriptor=Varies, Weapon Enchantment | ||
Revision as of 13:32, 7 November 2022
| Spell Information | |
| Spell level : | Innate level: Unknown (Please add), Cleric: 2 |
|---|---|
| School : | Transmutation |
| Descriptor(s) : | Varies, Weapon Enchantment |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Weapon Touched |
| Duration : | 1 minute/Level |
| Save : | Harmless |
| Spell resistance : | No |
Description
Align weapon makes a weapon good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.
You can't cast this spell on a natural weapon, such as an unarmed strike. It affects a melee weapon touched or fifty projectiles (all of which must be in contact with each other at the time of casting)
When you make a weapon good, evil, lawful, or chaotic, align weapon is a good, evil, lawful, or chaotic spell, respectively.
Notes
As of 2022/11/07, Align Weapon can only be cast on items within your inventory. To buff a party member, you must trade the weapon over to yourself, enchant it and trade it back. This spell works on ranged weapons.
- Spells
- Transmutation spells
- Spells with icon
- Spells missing pictures
- Level Unknown (Please add) innate spells
- Level 2 cleric spells
- Cleric spells
- Verbal and Somatic spells
- Touch range spells
- Medium duration spells
- Harmless save spells
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Empowered
- Spells that can be Extended
- Spells that can be Maximized