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This is significantly more powerful than the Vanilla (1d8+Cha) for reasons outlined in the forum thread: https://bgtscc.net/viewtopic.php?f=496&t=69602}}
This is significantly more powerful than the Vanilla (1d8+Cha) for reasons outlined in the forum thread: https://bgtscc.net/viewtopic.php?f=496&t=69602}}
[[Category:Divine feats]]

Revision as of 20:30, 1 August 2022

  • Type of feat: Divine
  • Prerequisite: Turn Undead, Extra Turning, Non-Evil Alignment
  • Required for: None.
  • Specifics: The divine caster is now able to channel the sacred powers bestowed upon him by his holy Deity. The character can spend one of his daily turn undead attempts in order to unleash a wave of positive energy that will heal all allies for 1d6 damage per Cleric's CL/2 + Charisma Modifier. The positive energy, at the same time, attacks any undead creature caught within range, forcing them to perform a Will Save for half-damage.
  • Use: Selected

Gameplay Notes

The area affects a Colossal radius and heals any non-undead within the radius. This does include hostiles. Undead are dealt Divine damage of equal dice, with a Will save for half. Incorporeal creatures are treated as Non-Undead, and subsequently healed.

The Save-DC is: 10 + half of Cleric/Paladin/Blackguard Caster Level + Charisma Modifier.

The Evil variant is Profane Corruption.

This is significantly more powerful than the Vanilla (1d8+Cha) for reasons outlined in the forum thread: https://bgtscc.net/viewtopic.php?f=496&t=69602