No edit summary
No edit summary
Line 1: Line 1:
{{FeatInfo|type=General
{{FeatInfo|type=General


|Prereq=[[Intelligence|Int]] 13+
|Prereq=none


|Req=[[Improved Disarm]]
|Req=[[Improved Disarm]]


|Specifics=The character can perform a disarm maneuver that does no damage, provokes an [[attack of opportunity]], but potentially renders the target unarmed. The attempt is resolved using an opposed roll. If the character is hit by the [[attack of opportunity]], they must make a [[Concentration]] check against the attack roll. Failure on this check interrupts the action. Improved versions of these feats removes this [[attack of opportunity]].
|Specifics=The character can perform a disarm maneuver that does no damage, provokes an [[attack of opportunity]], but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in [[size]] category. If the attacker meets or beats the defender's roll, the defender's weapon is disarmed. If the defender beats the attacker's roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an [[attack of opportunity]].
The attacker's disarm roll is:
(attacker's AB corresponding to his highest AB attack) + 4*(attacker's size modifier) + 4*(size of attacker's weapon) +1D20


The defender's roll is:
The attacker can attempt to disarm the defender's mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker's mainhand weapon.
(defender's AB corresponding to his highest AB attack) + 4*(defender's size modifier) + 4*(size of defender's weapon) +1D20


If the attacker meets or beats the defender's roll, the defender's main hand weapon is disarmed.  If the attacker's main (right) hand is empty, the attacker's weapon size in this case is the same as his creature size.  
When using flails or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.


If the target's weapon is not droppable, it will be destroyed if the target is disarmed.
A character with [[Improved Disarm]] gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an [[attack of opportunity]]. In addition, the opponent does not receive a chance to disarm the character.
By default, creatures created in the toolset are not disarmable, they must be set to be disarmable in the toolset.


|Use=Selected. A disarm attempt provokes an attack of opportunity.
|Use=Selected.
}}
}}
[[Category:Combat feats]]
[[Category:Feats]]

Revision as of 17:19, 27 July 2022

  • Type of feat: General
  • Prerequisite: none
  • Required for: Improved Disarm
  • Specifics: The character can perform a disarm maneuver that does no damage, provokes an attack of opportunity, but potentially renders the target unarmed. The attacker and the defender make opposed attack rolls with their respective weapons. The wielder of a two-handed weapon on a disarm attempt gets a +4 bonus on this roll, and the wielder of a light weapon takes a -4 penalty. If the combatants are of different sizes, the larger combatant gets a bonus on the attack roll of +4 per difference in size category. If the attacker meets or beats the defender's roll, the defender's weapon is disarmed. If the defender beats the attacker's roll, he may immediately react and attempt to disarm the attacker with the same sort of opposed melee attack roll. This attempt does not provoke an attack of opportunity.

The attacker can attempt to disarm the defender's mainhand weapon or their offhand weapon (but not shields). If the defender wins the opposed attack roll, his disarm automatically targets the attacker's mainhand weapon.

When using flails or whips, the character gets a +2 bonus on the attack roll made to disarm their opponent or avoid being disarmed.

A character with Improved Disarm gains a +4 bonus on the opposed attack roll he makes to disarm his opponent and no longer provokes an attack of opportunity. In addition, the opponent does not receive a chance to disarm the character.

  • Use: Selected.