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==Server Notes== | |||
Intimidate and Taunt have been merged into Intimidate. Taunt is now the Intimidate action of [[Demoralize]]. A successful Intimidate check on a target applies the shaken effect (-2 AC, -2 AB, -2 to all saves, -2 to all skills), at a DC of the target's HD + its Wisdom modifier modified by its size and the size of the taunter. Mitigated by resistances/immunities to fear. Demoralize applies to just one target, and lasts for 3 rounds. Demoralize has a 3 round cooldown. | |||
==[[DnD 3.5]] comparison== | ==[[DnD 3.5]] comparison== | ||
*Intimidate check can also be used to demoralise an opponent and it is opposed by the target’s modified level check. If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you. | *Intimidate check can also be used to demoralise an opponent and it is opposed by the target’s modified level check. If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you. | ||
Revision as of 12:22, 23 July 2022
The character can use intimidate to get a bully to back down or make a prisoner give him the information he wants. Intimidation can occur either through brute force and appearance or through threatening use of language.
Modifying ability: Charisma
Classes: Barbarian, Fighter, Rogue, Warlock; Assassin, Blackguard, Frenzied berserker, Red Wizard of Thay, Shadow Thief of Amn, Stormlord, Warpriest, Weapon master
Requires training: No
Check: This skill is the aggressive approach to getting one's way in conversation. A check is made against a set DC - usually dependent on how easily the NPC is going to be scared into submission.
Use: Selected (conversation)
Server Notes
Intimidate and Taunt have been merged into Intimidate. Taunt is now the Intimidate action of Demoralize. A successful Intimidate check on a target applies the shaken effect (-2 AC, -2 AB, -2 to all saves, -2 to all skills), at a DC of the target's HD + its Wisdom modifier modified by its size and the size of the taunter. Mitigated by resistances/immunities to fear. Demoralize applies to just one target, and lasts for 3 rounds. Demoralize has a 3 round cooldown.
DnD 3.5 comparison
- Intimidate check can also be used to demoralise an opponent and it is opposed by the target’s modified level check. If you win, the target becomes shaken for 1 round. A shaken character takes a –2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.
- The demoralise opponent aspect of this skill is similar to to the NWN Taunt skill.
NWN comparison
- Added in Hordes of the Underdark. It wasn't used as often as persuade (see diplomacy) in dialogue.