Template:Class Feature: Difference between revisions
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|AP = [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]] & [[Shield Proficiency|Shields]]. (except tower shields) | |AP = [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]] & [[Shield Proficiency|Shields]]. (except tower shields) | ||
|skill = | |skill = | ||
|Cskill = | |Cskill = [[Atheltics]], [[Craft]] (all), [[Intimidate]], [[Listen]], [[Lore: Local]], [[Parry]], [[Profession]] (all), [[Ride]], [[Survival]] | ||
}} | }} | ||
</nowiki></pre> | </nowiki></pre> | ||
Revision as of 09:49, 23 July 2022
Class Features
| Hit die : d{{{HD}}} | |
| Base Attack Bonus progression : | Use H = for High, M = for Medium & L = for Low. |
|---|
| Saving throws : | ||
| High = | {{{Hsave}}} | |
| low = | {{{Lsave}}} |
| Proficiencies : | ||
| Weapon: | {{{WP}}} | |
| Armor: | {{{AP}}} |
| Skill Points : ( {{{skill}}} + Int modifier ) ×4 at 1st Character level. |
| Class Skills : {{{Cskill}}} |
Copy the Table BELOW and Paste it to the Article
{{Class Feature
|HD =
|BAB = HML
|Hsave = [[Fortitude]], [[Reflex]] & [[Will]]
|Lsave = [[Fortitude]], [[Reflex]] & [[Will]]
|WP = [[Weapon Proficiency (simple)|Simple]], [[Weapon Proficiency (martial)|Martial]]. & [[Weapon Proficiency ()|]] ~
|AP = [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]] & [[Shield Proficiency|Shields]]. (except tower shields)
|skill =
|Cskill = [[Atheltics]], [[Craft]] (all), [[Intimidate]], [[Listen]], [[Lore: Local]], [[Parry]], [[Profession]] (all), [[Ride]], [[Survival]]
}}
Use the Table Above as you can Cut and Paste it.
This is used for the BASE Class Only; cause of the Skill Points Description.