| Line 31: | Line 31: | ||
== Gameplay Notes == | == Gameplay Notes == | ||
It takes some time to cast that spell (like any other invocation) | It takes some time to cast that spell (like any other invocation), so that's not immediately at all. | ||
And there is no way to know if it's still on cooldown. (If it is, you have wasted a round for nothing) | |||
== Bugs == | == Bugs == | ||
Revision as of 11:47, 18 February 2022
| Otherworldly Leap | |
| Spell Information | |
| Spell level : | Innate level: 4, Warlock: 4 |
|---|---|
| School : | Conjuration |
| Descriptor(s) : | Teleportation |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Personal |
| Duration : | Immediate |
| Save : | No |
| Spell resistance : | No |
You immediately move to the targeted location (You must be able to normally reach the selected destination). To observers you are quicker than the wind and faster than the eye can see. In reality you used your eldritch powers to leap through the realm of their origin to the selected location. You can leap through the otherworld once every five rounds (30 seconds).
Gameplay Notes
It takes some time to cast that spell (like any other invocation), so that's not immediately at all.
And there is no way to know if it's still on cooldown. (If it is, you have wasted a round for nothing)
Bugs
Categories:
- Spells
- Conjuration spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- 4 invocations
- Warlock invocations
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized