Listed what familiars are given. |
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== Gameplay Notes == | == Gameplay Notes == | ||
* Faerie Dragon | * Coure (Chaotic Good only) | ||
* Imp | * Earth Mephit | ||
* Pseudo Dragon | * Faerie Dragon (Chaotic Good only) | ||
* Fire Mephit | |||
* Ice Mephit | |||
* Imp (Lawful Evil only) | |||
* Pseudo Dragon (Non-evil only) | |||
* Quasit (Chaotic Evil only) | |||
* Shadow Mastiff (Non-good only) | |||
* Stirge | * Stirge | ||
[[Category:Spellcasting feats]] | [[Category:Spellcasting feats]] | ||
Revision as of 04:22, 17 August 2021
- Type of feat: Spellcasting
- Prerequisite: Wizard or Sorcerer
- Required for: None
- Specifics: So long as you are able to acquire a new familiar, you may choose your new familiar from a nonstandard list. When you reach epic level and epic caster level your familar becomes able to cast a spell like ability that you can pick from a list of level 1-8 spells.
- Use: Automatic
Gameplay Notes
- Coure (Chaotic Good only)
- Earth Mephit
- Faerie Dragon (Chaotic Good only)
- Fire Mephit
- Ice Mephit
- Imp (Lawful Evil only)
- Pseudo Dragon (Non-evil only)
- Quasit (Chaotic Evil only)
- Shadow Mastiff (Non-good only)
- Stirge