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{{FeatInfo|type=Divine
{{FeatInfo|type=Divine


|Prereq=[[Turn Undead]], [[Extra Turning]]
|Prereq=[[Turn Undead]], [[Extra Turning]], Non-Evil Alignment


|Specifics=The character may spend one of his [[turn undead]] attempts to create a pulse of divine energy. All living creatures within 60ft of you heal an amount of damage equal to 1d6  per your Caster Level / 2 + your [[Charisma]] bonus(if any). All undead creatures in this area take damage of same value.
|Specifics=The divine caster is now able to channel the sacred powers bestowed upon him by his holy Deity.  The character can spend one of his daily [[turn undead]] attempts in order to unleash a wave of positive energy that will heal all allies for 1d6 damage per Cleric's CL/2 + [[Charisma]] Modifier.  the positive energy, at the same time, attacks any undead creature caught within range, forcing them to perform a Will Save for half-damage.  
|Req= None.
|Req= None.
|Use=Selected}}
|Use=Selected}}

Revision as of 07:30, 8 May 2021

  • Type of feat: Divine
  • Prerequisite: Turn Undead, Extra Turning, Non-Evil Alignment
  • Required for: None.
  • Specifics: The divine caster is now able to channel the sacred powers bestowed upon him by his holy Deity. The character can spend one of his daily turn undead attempts in order to unleash a wave of positive energy that will heal all allies for 1d6 damage per Cleric's CL/2 + Charisma Modifier. the positive energy, at the same time, attacks any undead creature caught within range, forcing them to perform a Will Save for half-damage.
  • Use: Selected