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<sup>1</sup> Any level 9 spell qualifies, regardless of class. Any [[Invocation#Dark_invocations|dark invocation]] also qualifies, regardless of its equivalent spell level. | <sup>1</sup> Any level 9 spell qualifies, regardless of class. Any [[Invocation#Dark_invocations|dark invocation]] also qualifies, regardless of its equivalent spell level. | ||
<sup>2</sup> This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30. | <sup>2</sup> This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30. * The pre-req for Warlocks is actually 16 levels in Warlock rather than dark invocations. | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Epic spells]] | [[Category:Epic spells]] | ||
[[Category:Epic feats]] | [[Category:Epic feats]] | ||
Revision as of 08:36, 28 September 2021
| Spell Information | |
| Spell level : | Innate level: Epic |
|---|---|
| School : | Conjuration |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | Single |
| Duration : | 3 Rounds |
| Save : | Will negates (DC+5) |
| Spell resistance : | Yes |
Description
You transform a single enemy into a vessel of pure chaos which randomly attacks all nearby creatures.
The target must make a Will saving throw (DC +5). If the target fails the saving throw, it is overwhelmed by primal entropy. Its soul is suppressed by the power of the spell as its body is animated by the entropic forces. For 3 rounds, the creature becomes a juggernaut of destruction, gaining a +8 bonus to Strength and Constitution and randomly attacking former allies and enemies alike. At the end of the 3 rounds, the creature ruptures violently, killing it instantly and dealing 1d8 magic damage per hit dice the creature possessed (maximum 30d8) to all creatures within a 10 foot radius. Creatures that succeed at a Reflex saving throw take only half damage from this explosion.
Targets that succeed at the saving throw are still confused for 1d3 rounds, but do not die.
Acquisition
To learn this spell, a character must take the feat Epic Spell: Entropic Husk.
Type of feat: Epic
Prerequisite: Ability to cast 9th level spells1, Spellcraft 24 ranks
Classes: Druid, Spirit Shaman, Wizard, Sorcerer, Warlock2, Arcane Scholar of Candlekeep, Arcane Trickster, Eldritch Knight, Pale Master, Red Wizard, Stormlord
Notes
1 Any level 9 spell qualifies, regardless of class. Any dark invocation also qualifies, regardless of its equivalent spell level.
2 This feat may be taken on a Warlock level if and only if the character is able to cast dark invocations. This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30. * The pre-req for Warlocks is actually 16 levels in Warlock rather than dark invocations.