No edit summary
No edit summary
 
Line 4: Line 4:
|Req      = None
|Req      = None
|Specifics =  
|Specifics =  
* At 5th level, once per day, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat. They gain [[damage reduction]] 5/- and a +3 sacred bonus on [[attack roll]]s, weapon damage (damage bonus type is Divine), and saving throws. The divine wrath lasts for one [[round]] per point of Charisma modifier the divine champion has.
* Divine Wrath
*At level 10, the attack, saves, and damage modifier changes to +5.  
At 5th level, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat. They gain damage reduction 5/- and a +3 sacred bonus on attack rolls, weapon damage (Divine Damage), and saving throws.
 
At level 10, the attack, saves, and damage modifier changes to +5.
 
Divine Wrath is now activated instantly and has a 5 minutes cooldown, its duration is equal to half the character's Divine Champion levels + Charisma modifier (capped at 10 rounds).
|Use      = Selected
|Use      = Selected
}}
}}
[[category:Class feats]]
[[category:Class feats]]
[[category:feats]]
[[category:feats]]

Latest revision as of 19:05, 26 May 2019

  • Type of feat: Class
  • Prerequisite: Divine Champion level 5
  • Required for: None
  • Specifics: * Divine Wrath

At 5th level, the divine champion is capable of channeling the awesome fury of their patron deity, granting them considerable bonuses in combat. They gain damage reduction 5/- and a +3 sacred bonus on attack rolls, weapon damage (Divine Damage), and saving throws.

At level 10, the attack, saves, and damage modifier changes to +5.

Divine Wrath is now activated instantly and has a 5 minutes cooldown, its duration is equal to half the character's Divine Champion levels + Charisma modifier (capped at 10 rounds).

  • Use: Selected