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=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger=3 | |||
|level_sorwiz= | |||
|level_warlock= | |||
|level_innate=4 | |||
|school=Abjuration | |||
|descriptor= | |||
|components=VS | |||
|range=Touch | |||
|area=Living creature touched | |||
|duration=1 minute/level | |||
|save=None | |||
|spell_resistance=No | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
==Description== | |||
This spell grants a living creature the toughness, resilience, and needles of a cactus. The effect grants a +3 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases to +4 at caster level 14 and to a maximum of +5 at caster level 21.<br />In addition to the enhancement bonus, skin of the cactus causes the subject to grow needles from its skin, clothing, or armor. Any creature striking it will take 1d6 points of piercing damage from the needles. | This spell grants a living creature the toughness, resilience, and needles of a cactus. The effect grants a +3 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases to +4 at caster level 14 and to a maximum of +5 at caster level 21.<br />In addition to the enhancement bonus, skin of the cactus causes the subject to grow needles from its skin, clothing, or armor. Any creature striking it will take 1d6 points of piercing damage from the needles. | ||
Latest revision as of 01:53, 15 September 2017
| Skin of the Cactus | |
| Spell Information | |
| Spell level : | Innate level: 4, Ranger: 3 |
|---|---|
| School : | Abjuration |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Living creature touched |
| Duration : | 1 minute/level |
| Save : | None |
| Spell resistance : | No |
Description
This spell grants a living creature the toughness, resilience, and needles of a cactus. The effect grants a +3 enhancement bonus to the creature's existing natural armor bonus. This enhancement bonus increases to +4 at caster level 14 and to a maximum of +5 at caster level 21.
In addition to the enhancement bonus, skin of the cactus causes the subject to grow needles from its skin, clothing, or armor. Any creature striking it will take 1d6 points of piercing damage from the needles.
Categories:
- Spells
- Abjuration spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- Level 3 ranger spells
- Ranger spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized