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Caltrops
Caster Level(s): Sor / Wiz 2, War 2 Innate Level: 2 School: Conjuration (Creation) Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: 15 feet Duration: Turn / casterlevel Save: n/a Spell Resistance: n/a
You speak the words and spread your palm open, as if you were throwing jacks. Coppery sparks spring from your palm, filling the corridor with small four-pronged spikes.
A caltrops spell covers a fifteen foot circle with caltrops. Every time a creature moves into an area covered by caltrops or spends a round melee fighting in such an area, it might step on one. The caltrops deal 1 point of damage and the target's speed is reduced by one half because of the injury. A charging creature must immediately stop if it steps on a caltrop.
Gameplay Notes
Note: Caltrops spawn on the ground in groups of 5. Each collection can be attacked separately. They spawn in a cross pattern, first the caltrop batch in the center, then one bordering the center in each compass direction (north / east / south / west).