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== Requirements == | == Requirements == | ||
'''Alignment:''' Any nonchaotic. | |||
'''Base Attack Bonus:''' +5 | |||
'''Skills:''' [[Diplomacy]] 5 | |||
'''Spellcasting:''' Able to cast 1st level divine spells. | |||
== Class Features == | == Class Features == | ||
Revision as of 15:20, 30 January 2019
Class Description

Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.
Requirements
Alignment: Any nonchaotic.
Base Attack Bonus: +5
Skills: Diplomacy 5
Spellcasting: Able to cast 1st level divine spells.
Class Features
Hit Die: d8
Base Attack Bonus: High.
High Saves: Fortitude
Weapon Proficiencies: All simple and martial weapons
Armor Proficiencies: Light, Medium, Heavy, Shields
Skill Points: 2 + Int modifier
Class Skills: Concentration, Craft Weapon, Craft Armor, Craft Alchemy, Diplomacy, Heal, Lore: History, Lore: Local, Lore: Religion, Parry
Class Abilities
|
Level |
Features Gained |
|---|---|
| 1 | Lay on Hands, Bonus Feat, Spellcasting Progression |
| 2 | Spellcasting+1 |
| 3 | Remove Disease 1/day |
| 4 | Spellcasting+2 |
| 5 | Bonus Feat |
| 6 | Spellcasting+3 |
| 7 | Remove Disease 2/day |
| 8 | Spellcasting+4 |
| 9 | Spellcasting+5, Bonus Feat |
| 10 | Spellcasting+6 |
Divine Spellcasting
Specifics: Hospitalers gain new spells per day and an added level of effective spellcasting in any divine casting class. This spellcasting ability increase is gained at the levels 2, 4, 6, 8, 9, and 10.
Bonus Feats
This feat must be drawn from the following feats and the Hospitaler must meet all the prerequisites for it:
- Armor Specialization (Heavy)
- Armor Specialization (Medium)
- Blind Fight
- Combat Mastery (any)
- Epic Weapon Focus (any)
- Cleave
- Combat Expertise
- Deflect Arrows
- Dodge
- Elemental Archer's Improved Elemental Storm
- Epic Ability increases (Great Strength, Great Dexterity, etc)
- Epic Toughness
- Exotic Weapon Proficiency
- Feint
- Fiery Fist
- Fiery Ki Defense
- Great Cleave
- Greater Two-Weapon Defense
- Improved Critical
- Improved Disarm
- Improved Initiative
- Improved Knockdown
- Improved Whirlwind Attack
- Improved Two-Weapon Fighting
- Improved Unarmed Strike
- Indomitable Soul
- Knockdown
- Manyshot
- Mobility
- Oversized Two-Weapon Fighting
- Point Blank Shot
- Power Attack
- Rapid Shot
- Rapid Reload
- Spring Attack
- Steadfast Determination
- Stunning Fist
- Two-Weapon Fighting
- Two-Weapon Defense line
- Weapon Finesse
- Weapon Focus
- Weapon Mastery (Ranged)
- Weapon Mastery (Unarmed)
- Weapon Specialization
- Whirlwind Attack
Remove Disease
Specifics:Starting at 3rd level a hospitaler can remove disease with a touch once per day. This increase to two uses per day at 7th level.
Use: Selected.
Lay on Hands
Specifics: Beginning at 1st level, a Hospitaler with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her Hospitaler level times her Charisma bonus. For example, a 7th-level hospitaler with a 16 Charisma (+3 bonus) can heal 21 points of damage per day. Hospitaler levels stack with Paladin and Divine Champion for determining the effects of the heal. Lay on hands may also be used to target undead for damage.
Use: Selected.