Hunter (Ranger Class Kit): Difference between revisions
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Revision as of 16:19, 12 February 2019

This kit is not available at character creation and must be unlocked by meeting special requirements, listed below. This kit has 10 available levels.
A ranger with this kit cannot cast spells.
Description
A Hunter is someone who fights with cunning and guile, they utilize dexterity and speed to sneak up on their opponent or face them head on.
A Hunter is a cunning fighter that can dispatch his opponents before they even see him, or if he so chooses, can meet them face to face.
Hunters are loners in a wild world. They fend for themselves, live by themselves, and their might is matched by none in their forests.
A Hunter is exactly what their namesake implies, they hunt, whether their prey be animal or elf, orc or dragon, they always find it, and they always kill or capture it.
Requirements
Race: Any
Alignment: Any
Class: Ranger
Kit Features
- Hit Die: d8
- Base Attack Bonus: High
- High Saves: Fortitude, Reflex
- Weapon Proficiencies: A hunter gains no weapon proficiencies.
- Armor Proficiencies: A hunter gains no armor proficiencies.
- Skill Points: 6 + Int Modifier.
- Class Skills: Concentration, Craft (alchemy, armor, trap, weapon), Heal, Hide, Listen, Lore, Move Silently, Parry, Search, spot, Set Trap, Intimidate, Taunt, Tumble and Survival.
- Spells per Day/Spells Known: Ranger spellcasting is forfeited
Kit Feats
|
Level |
Features Gained |
|---|---|
| 1 | Hunter Trapping |
| 2 | Fast Movement |
| 3 | Uncanny Dodge |
| 4 | Extra Favored Enemy I |
| 5 | Rapid Shot |
| 6 | |
| 7 | Swift Tracker |
| 8 | |
| 9 | Extra Favored Enemy II |
| 10 | Manyshot |
- Bonus Feats: The hunter adds a number of trap-enhancing choices to the ranger's bonus-feat-list.
Hunter Trapping
Prerequisites: Hunter 2
Specifics: A hunter can lay down an improvised trap once every turn. A trap does 1d6 piercing damage for every ranger level, with a reflex save to halve the damage. The reflex save is 10, +1 for every five hunter levels, and +1 for every five ranks in the craft trap skill. The number of traps a hunter can have active at the same time is one for every 10 ranger levels. The maximum number is four, the first trap being granted at level one, the second at level 10, and so on. Higher level hunters gain a progressing cooldown reduction and so are able to lay traps more quickly. At levels 6, 10 and 14 ten seconds are deducted. And from 14 onwards the cooldown is reduced by one round for every four levels, finally reaching one round at level 30.
Use: Selected
Extra Favored Enemy
Prerequisites: Hunter 2
Specifics: You may select an additional Favored Enemy feat at hunter level 4, and every five hunter levels thereafter. These stack with your progression as a ranger.
Use: Selected through conversation
Class courtesy of Rasael and thorough testing by the Quality Control Team.
Gameplay Notes: fast movement is granted per travel domain feat, so it doesn't stack with Barbarian fast movement.