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  Type of Feat: Reserve
  Type of Feat: Reserve
  Prerequisite: Ability to cast 2nd-level spells.
  Prerequisite: Ability to cast 2nd-level spells or cleric with fire domain.
  Use: Selected.
  Use: Selected.



Revision as of 14:33, 19 September 2021

Fiery Burst

Type of Feat: Reserve
Prerequisite: Ability to cast 2nd-level spells or cleric with fire domain.
Use: Selected.


You channel your magical talent into a blast of fire. As long as you have a fire spell of 2nd level or higher available to cast, you can spend a standard action to create a 5-foot-radius burst of fire at a range of 30 feet. This burst deals 1d6 points of fire damage per level of the highest-level fire spell you have available to cast. A successful Reflex save halves the damage.

Trigger Spells: Deadly Lahar, Delayed Blast Fireball, Elemental Shield, Fire Storm, Fireball, Flame Arrow, Flame Strike, Incendiary Cloud, Meteor Swarm, Shades, Wall of Fire, Firebrand, Inferno, Combust, Flame Weapon, Fireburst, Greater Fireburst, Shroud of Flame, Body of the Sun, Scorching Ray, Lesser Energized Shield, Energized Shield, Flame of Faith, Weapon of Energy, Orb of Fire, Heartfire, Rainbow blast, Greater rainbow blast.

Gameplay Notes

Sneak attack damage applies to the appropriate class(es): Such as Arcane Trickster.

Bugs