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*Wrack
*Wrack


==3.5 Differences==
Under PnP 3.5 rules, you can craft a wand of ANY spell that is 4th level or less. The crafter's level determines the wand's caster level when the wand it used. However, the crafter can set the wand's power to be LESS than his or her level and can never craft a wand more powerful than the spell that he or she can normally cast. Additionally, in PnP the spell must be a spell known by the crafter and able to be cast normally. Items and scrolls cannot be used to craft a wand. However, in NWN2, this is not the case. For example, a pure [[Wizard]] with an adequate UMD skill and access to a [[Cleric]] scroll of [[Cure Critical Wounds]] can use the scroll to craft a wand of that spell. Additionally, he or she can utilize the last charge of the crafted wand to craft a new wand. He or she can also craft similar spells into wands from items. For example, if a Wizard finds a Scabbard of Blessing, he or she can craft wands with the [[Aid]] spell. This is not permitted in PnP but is possible in NWN2.
[[category:Item creation feats]]
[[category:Item creation feats]]
[[Category:Wizard bonus feats]]
[[Category:Wizard bonus feats]]
[[Category:Energy buffer  60,000 gold]]
[[Category:Wands]]
[[Category:Wands]]
[[Category:Crafting]]
[[Category:Crafting]]

Revision as of 10:16, 20 October 2017

  • Type of feat: Item creation
  • Prerequisite: Spellcaster Level 5+
  • Required for: None
  • Specifics: You can create a wand of any spell of 4th level or less that you know. To create a wand, cast an appropriate spell on a bone wand in your inventory. Creating a wand costs gold pieces based on the relative power of the spell. Wands containing first level spells can cost a few thousand gold pieces while those made with higher level spells can cost tens of thousands. Warlock invocations cannot be used in the creation of wands. Newly crafted wands have 50 charges.
  • Use: Cast a spell on a bone wand in your inventory.

Gameplay Notes

Currently, the classes that can use this feat are: Wizard, Sorcerer, Cleric, Druid, Paladin, and Ranger. Spell-like abilities CANNOT be used to craft wands. Although PnP rules state that the Blackguard and Assassin have real spell books, NWN2 treats their spells as spell-like abilities. As such, these PrC classes CANNOT utilize this feat for their 'spells'.

Cost: The cost to craft a wand in NWN2 is equal to Caster Level * Spell Level * 750 gp. Level 0 spells cost half as much as a Level 1 spell. However, in the formula, Caster Level is NOT the character's caster level but the resulting caster level of the wand to be created. For example, a 5th level Wizard that uses a scroll to craft a wand of Flame Arrow crafts a wand that has a Caster Level of 18, not 5. Thus, the wand is FAR more powerful than it should be. Conversly, a 20th level Cleric that crafts a wand of Cure Critical Wounds crafts one that only has a caster level of 7 (instead of 20).

  • AbberantClaw
  • AbyssalMight
  • Acid_Splash
  • Aganazaars_Scorcher
  • Aid
  • Akawen_Sin
  • Alarm
  • Amplify
  • Animalistic_Power
  • Animate_Dead
  • AppraisingTouch
  • Arc_of_Lightning
  • Assay_Resistance
  • Augury
  • BalagarnsIronHorn
  • Bane
  • Barkskin
  • Bears_Endurance
  • Bestow_Curse
  • Blades_of_Fire
  • Bladeweave
  • Bless
  • Bless_Weapon
  • BlessWater
  • Blindness_and_Deafness
  • Blindsight
  • BloodVision
  • Body_of_the_Sun
  • Brambles
  • BreatheWater
  • Briar_Web
  • Bulls_Strength
  • Burning_Hands
  • Call_Lightning
  • Caltrops
  • Camoflage
  • Castigate
  • Cats_Grace
  • Cause_Fear
  • Charm_Monster
  • Charm_Person
  • Clairaudience_and_Clairvoyance
  • Cloud_of_Bewilderment
  • Color_Spray
  • Combust
  • Confusion
  • Contagion
  • Conviction
  • Crushing_Despair
  • Cure_Critical_Wounds
  • Cure_Light_Wounds
  • Cure_Minor_Wounds
  • Cure_Moderate_Wounds
  • Cure_Serious_Wounds
  • Dancing_Lights
  • Darkness
  • Daze
  • Death_Armor
  • Death_Knell
  • Death_Ward
  • DeathSight
  • Deep_Slumber
  • DeezShadowBarrier
  • Dehydrate
  • Detect_Undead
  • DetectCharm
  • DetectIllusion
  • DetectMagic
  • DetectScrying
  • DimDoor
  • DimensionalAnchor
  • DisguiseOther
  • DisguiseSelf
  • Dismissal
  • Dispel_Magic
  • Displacement
  • Divine_Favor
  • Dominate_Animal
  • Dominate_Person
  • Doom
  • Dry
  • Eagle_Splendor
  • Echoes
  • Elemental_Shield
  • Endure_Elements
  • Enervation
  • Enlarge_Person
  • Enrage_Animal
  • Entangle
  • Entropic_Shield
  • Evards_Black_Tentacles
  • EvilEye
  • Excorcism
  • Expeditious_Retreat
  • Exterminate
  • Faerie_Fire
  • False_Life
  • Fear
  • Find_Traps
  • Fireball
  • Fireburst
  • FirestrideExhalation
  • Flame_Arrow
  • Flame_Strike
  • Flame_Weapon
  • FlameBlade
  • Flare
  • Flashburst
  • Foundation_of_Stone
  • Foxs_Cunning
  • Freedom_of_Movement
  • Frost_Breath
  • FrostWeapon
  • Fumble
  • Gedlees_Electric_Loop
  • Ghostly_Visage
  • Ghoul_Touch
  • Glyph_of_Warding
  • Grease
  • Greater_Invisibility
  • Greater_Magic_Fang
  • Greater_Magic_Weapon
  • Greater_Resistance
  • Gust_of_Wind
  • Halo_of_Sand
  • Hammer_of_the_Gods
  • Haste
  • Healing_Sting
  • Heartfire
  • Heroism
  • Hold_Animal
  • Hold_Monster
  • Hold_Person
  • Holy_Sword
  • HoveringSkull
  • Ice_Dart
  • Ice_Storm
  • Identify
  • Improved_Mage_Armor
  • Infestation_of_Maggots
  • Inflict_Critical_Wounds
  • Inflict_Light_Wounds
  • Inflict_Minor_Wounds
  • Inflict_Moderate_Wounds
  • Inflict_Serious_Wounds
  • Invisibility
  • Invisibility_Purge
  • Invisibility_Sphere
  • Isaacs_Lesser_Missile_Storm
  • Jagged_Tooth
  • Joyful_Noise
  • Keen_Edge
  • Knock
  • KnowProtections
  • Least_Spell_Mantle
  • Lesser_Aura_of_Cold
  • Lesser_Dispel
  • Lesser_Globe_of_Invulnerability
  • Lesser_Orb_of_Acid
  • Lesser_Orb_of_Cold
  • Lesser_Orb_of_Electricity
  • Lesser_Orb_of_Fire
  • Lesser_Orb_of_Sound
  • Lesser_Restoration
  • Lesser_Spell_Breach
  • Lesser_Vigor
  • Light
  • Lightning_Bolt
  • Longstrider
  • Low_Light_Vision
  • LwrSR
  • Mage_Armor
  • Magic_Circle_against_Alignment
  • Magic_Fang
  • Magic_Missile
  • Magic_Vestment
  • Magic_Weapon
  • MarkPlant
  • MarkRune
  • Mass_Aid
  • Mass_Camoflage
  • Mass_Curse_Of_Blades
  • Mass_Lesser_Vigor
  • Mass_Reduce_Person
  • Mass_Snakes_Swiftness
  • MelfMeteors
  • Melfs_Acid_Arrow
  • Mestils_Acid_Breath
  • Mirror_Image
  • Moon_Bolt
  • Neutralize_Poison
  • NoNDetection
  • Orb_Force
  • Orb_of_Acid
  • Orb_of_Cold
  • Orb_of_Electricity
  • Orb_of_Fire
  • Orb_of_Sound
  • Owls_Wisdom
  • ParalyticMissile
  • PassTrace
  • Phantasmal_Killer
  • Poison
  • Prayer
  • PROTECTION_FROM_ALIGNMENT
  • Protection_From_Arrows
  • ProtInsects
  • QuillBarrage
  • Quillfire
  • Rage
  • Rainbow_Beam
  • Rainbow_Blast
  • Ray_of_Enfeeblement
  • Ray_of_Frost
  • Recitation
  • Reduce_Animal
  • Reduce_Person
  • Remove_Blindness_and_Deafness
  • Remove_Curse
  • Remove_Disease
  • Remove_Fear
  • Remove_Paralysis
  • Resist_Energy
  • Resistance
  • Restoration
  • Rinse
  • Sanctuary
  • Scare
  • Scintillating_Sphere
  • Scorching_Ray
  • Searing_Light
  • See_Invisibility
  • Shadow_Conjuration
  • Shield
  • Shield_of_Faith
  • Shillelagh
  • Shocking_Grasp
  • Silence
  • SilentAlarm
  • Skin_of_the_Cactus
  • Sleep
  • Slow
  • Snakes_Swiftness
  • Sound_Burst
  • Spiderskin
  • Spike_Growth
  • Splinterbolt
  • Stabilize
  • Stinking_Cloud
  • Stoneskin
  • Summon_Creature_I
  • Summon_Creature_II
  • Summon_Creature_III
  • Summon_Creature_IV
  • Summon_Familiar
  • SummonShadows
  • Tanglefoot
  • Tashas_Hideous_Laughter
  • Thorn_Skin
  • Tongues
  • Trip_Vine
  • True_Strike
  • TrueForm
  • UnholyStorm
  • Unluck
  • Vampiric_Touch
  • Vigor
  • Violate
  • Virtue
  • WalkSafely
  • Wall_of_Fire
  • WallOfIce
  • War_Cry
  • Weapon_of_Impact
  • Web
  • WhisperingWind
  • Wrack