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|range=Personal
|range=Personal
|area=Self
|area=Self
|duration=Instantaneous
|duration_type=medium
|save=[[None]]
|save=
|spell_resistance=None
|save_type=H
|spell_resistance=No
|hostile=No
|hostile=No
|empower=No
|empower=No
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You contact your deity - or agents thereof- and ask short questions that can be answered by a simple 'yes' or 'no'. You must keep your questions short, two brief sentences of seven words, or less. The Deity will respond if it wishes to. Usually no questions are answered, but the deity or its agents almost always acknowledge the communion.
You contact your deity - or agents thereof - and ask short questions that can be answered by a simple 'yes' or 'no'. You must keep your questions short, two brief sentences of seven words, or less. The deity will respond if it wishes to. Usually no questions are answered, but the deity or its agents almost always acknowledge the communion. A deity is most likely to answer questions about its own religion, which has the practical effect of conferring a +15 bonus to Lore: Religion checks.


The answers given are correct within the limits of the entity's knowledge. "Unclear" is a possible answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity's interests a short phrase can be answered instead.
The answers given are correct within the limits of the entity's knowledge. "Unclear" is a possible answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity's interests a short phrase can be answered instead.
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The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends.
The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends.


Gaining knowledge with this spell beyond the bonus to Lore: Religion checks generally requires supervision by a DM.
== Gameplay Notes ==
== Gameplay Notes ==
Casting Time: 10 castings
Casting Time: 10 castings
Does nothing in-game, RP only. (Might be useful in a DM event)


== Bugs ==
== Bugs ==

Latest revision as of 13:09, 31 May 2021

Commune
Spell Information
Spell level : Innate level: 5, Cleric: 5
School : Divination
Components : Verbal and Somatic
Range : Personal
Target/Area : Self
Duration : 1 min. * cLevel
10 Rounds(cLevel).
Spell resistance : No




You contact your deity - or agents thereof - and ask short questions that can be answered by a simple 'yes' or 'no'. You must keep your questions short, two brief sentences of seven words, or less. The deity will respond if it wishes to. Usually no questions are answered, but the deity or its agents almost always acknowledge the communion. A deity is most likely to answer questions about its own religion, which has the practical effect of conferring a +15 bonus to Lore: Religion checks.

The answers given are correct within the limits of the entity's knowledge. "Unclear" is a possible answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity's interests a short phrase can be answered instead.

The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends.

Gaining knowledge with this spell beyond the bonus to Lore: Religion checks generally requires supervision by a DM.

Gameplay Notes

Casting Time: 10 castings

Bugs