m 1 revision imported
Aaron22 (talk | contribs)
No edit summary
 
Line 1: Line 1:
===<b>Blood of the Martyr</b>===
{{spell
Caster Level(s): Cleric 4, Paladin 4
|icon=
Innate Level: 4
|image=
School: Necromancy
|level_bard=
Descriptor(s):
|level_cleric=4
Component(s): Verbal, Somatic
|level_druid=
Range: Medium (100' + 10'/level)
|level_paladin=4
Area of Effect / Target: Target Creature
|level_ranger=
Duration: None
|level_sorwiz=
Save: None
|level_warlock=
Spell Resistance: No
|level_innate=4
 
|school=Necromancy
|descriptor=
|components=VS
|range=Medium (100' + 10'/level)
|area=Target creature
|duration=Instant
|save=None
|spell_resistance=No
|hostile=No
|empower=No
|extend=No
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


==Description==
You may transfer your own hit points directly to a target creature within range. You must transfer at least 20 points. Transferred hit points are damage to you. The creature takes your transferred hit points as if receiving a cure wounds spell and cannot gain more hit points than its maximum allows; any excess points are lost.
You may transfer your own hit points directly to a target creature within range. You must transfer at least 20 points. Transferred hit points are damage to you. The creature takes your transferred hit points as if receiving a cure wounds spell and cannot gain more hit points than its maximum allows; any excess points are lost.
== Gameplay Notes ==
== Bugs ==
[[Category:Spells]]
[[Category:Clr 4]]
[[Category:Pal 4]]
[[Category:Necromancy]]
[[Category:Innate 4]]
[[Category:Verbal & Somatic]]

Latest revision as of 01:33, 15 September 2017

Blood of the Martyr
Spell Information
Spell level : Innate level: 4, Cleric: 4, Paladin: 4
School : Necromancy
Components : Verbal and Somatic
Range : Medium (100' + 10'/level)
Target/Area : Target creature
Duration : Instant
Save : None
Spell resistance : No




Description

You may transfer your own hit points directly to a target creature within range. You must transfer at least 20 points. Transferred hit points are damage to you. The creature takes your transferred hit points as if receiving a cure wounds spell and cannot gain more hit points than its maximum allows; any excess points are lost.