m 1 revision imported
Dae (talk | contribs)
m →Class Features: Formatting. Incorrect lore skills listed, need to find out what lore1, 3, 5, and 7 are.
Line 13: Line 13:


== Class Features ==
== Class Features ==
<strong>Hit Die:</strong> d8
'''Hit Die:''' d8


<strong>[http://nwn2.wikia.com/wiki/Base_attack_bonus Base Attack Bonus]:</strong> High.
'''Base Attack Bonus:''' High


<strong>High Saves:</strong> [http://nwn2.wikia.com/wiki/Fortitude Fortitude]
'''High Saves:''' [[Fortitude]]


<strong>Weapon Proficiencies:</strong> None.
'''Weapon Proficiencies:''' None


<strong>Armor Proficiencies:</strong> [http://nwn2.wikia.com/wiki/Armor_Proficiency_%28light%29 Light Armor]
'''Armor Proficiencies:''' [[Armor Proficiency (light)|Light Armor]]


<strong>Skill Points:</strong> 4 + Int [http://nwn2.wikia.com/wiki/Ability_modifier modifier].
'''Skill Points:''' 4 + Int modifier


<strong>Class Skills:</strong> [http://nwn2.wikia.com/wiki/Craft_Armor Craft Armor], [http://nwn2.wikia.com/wiki/Craft_Weapon Craft Weapon], [http://nwn2.wikia.com/wiki/Heal Heal], [http://nwn2.wikia.com/wiki/Hide Hide], [http://nwn2.wikia.com/wiki/Intimidate Intimidate], [http://nwn2.wikia.com/wiki/Listen Listen], [http://nwn2.wikia.com/wiki/Lore Lore], [http://nwn2.wikia.com/wiki/Move_Silently Move Silently],  [http://nwn2.wikia.com/wiki/Spot Spot], [http://nwn2.wikia.com/wiki/Survival Survival], [http://nwn2.wikia.com/wiki/Tumble Tumble]
'''Class Skills:''' [[Craft Armor]], [[Craft Weapon]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Listen]], Lore, [[Move Silently]],  [[Spot]], [[Survival]], [[Tumble]]


== Class Abilities ==
== Class Abilities ==

Revision as of 21:13, 17 January 2019

Class Description

The wilderness is unforgiving, and the ability to find food often means the difference between survival and starvation. The best hunters, wilderness stalkers, are consummate trackers with an instinctive knowledge of their wilderness territories.

Scouts are the most likely candidates to become wilderness stalkers, but rogues are well represented, and the prestige class attracts a fair number of multiclass barbarians and rangers who qualify.

Requirements

Base Attack Bonus: +5.

Feats: Track, Sneak Attack 1d6.

Skills: Listen 8, Spot 8, Survival 8.

Class Features

Hit Die: d8

Base Attack Bonus: High

High Saves: Fortitude

Weapon Proficiencies: None

Armor Proficiencies: Light Armor

Skill Points: 4 + Int modifier

Class Skills: Craft Armor, Craft Weapon, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Spot, Survival, Tumble

Class Abilities

Level

Features Gained

1
2 Sneak Attack +1d6
3 Swift Tracker
4 Dodge +1 AC
5
6 Sneak Attack +2d6
7 Camouflage
8 Dodge +2 AC
9
10 Sneak Attack +3d6

Dodge AC

Specifics: At 4th level, a wilderness stalker gains a +1 dodge bonus to AC. This bonus improves to +2 at 8th level. A wilderness stalker loses this bonus when wearing medium or heavy armor or when encumbered.

Use: Automatic.