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===<b>Alarm</b>===
{{spell
Casterlevel: Brd 1, Rgr 1, Sor/Wiz 1
|icon=Is_alarm.png
School: Abjuration
|image=
Components: Verbal, Somatic
|level_bard=1
Range: Close (25 ft. + 5 ft./2 levels)
|level_cleric=
Area: 20-ft.-radius emanation centered on a point in space
|level_druid=
Duration: 2 hours/level (D)
|level_paladin=
Saving Throw: None
|level_ranger=1
Spell Resistance: No
|level_sorwiz=1
|level_warlock=
|level_innate=1
|school=Abjuration
|descriptor=
|components=V, S
|range=Close (25 ft. + 5 ft./2 levels)
|area=20-ft.-radius emanation centered on a point in space
|duration=2 hours/level (D)
|save=none
|spell_resistance=no
|hostile=No
|empower=Yes
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=Yes}}


<br />Alarm sounds a mental and audible alarm each time a creature of tiny or larger size enters the warded area or touches it. In quiet conditions, the ringing can be heard faintly as far as 180 feet away. The sound lasts for 1 round. Creatures within a silence spell cannot hear the ringing.


<br />Ethereal or astral creatures do not trigger the alarm. This spell functions as an invisible area of effect and is subject to being dispelled.
== Description ==
Alarm sounds a mental and audible alarm each time a creature of tiny or larger size enters the warded area or touches it. In quiet conditions, the ringing can be heard faintly as far as 180 feet away. The sound lasts for 1 round. Creatures within a silence spell cannot hear the ringing.
 
Ethereal or astral creatures do not trigger the alarm. This spell functions as an invisible area of effect and is subject to being dispelled.


== Gameplay Notes ==
== Gameplay Notes ==

Revision as of 21:58, 13 September 2017

Alarm
Spell Information
Spell level : Innate level: 1, Bard: 1, Ranger: 1, Sorcerer/Wizard: 1
School : Abjuration
Components : None
Range : Close (25 ft. + 5 ft./2 levels)
Target/Area : 20-ft.-radius emanation centered on a point in space
Duration : 2 hours/level (D)
Save : none
Spell resistance : no



Description

Alarm sounds a mental and audible alarm each time a creature of tiny or larger size enters the warded area or touches it. In quiet conditions, the ringing can be heard faintly as far as 180 feet away. The sound lasts for 1 round. Creatures within a silence spell cannot hear the ringing.

Ethereal or astral creatures do not trigger the alarm. This spell functions as an invisible area of effect and is subject to being dispelled.

Gameplay Notes

Bugs