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|Prereq=[[Turn Undead]], [[Extra Turning]] | |Prereq=[[Turn Undead]], [[Extra Turning]] | ||
|Specifics=The character may spend one of his [[turn undead]] attempts to create a pulse of divine energy. All living creatures within 60ft of you heal an amount of damage equal to | |Specifics=The character may spend one of his [[turn undead]] attempts to create a pulse of divine energy. All living creatures within 60ft of you heal an amount of damage equal to 1d6 per your Caster Level / 2 + your [[Charisma]] bonus(if any). All undead creatures in this area take damage of same value. | ||
|Req= None. | |Req= None. | ||
|Use=Selected}} | |Use=Selected}} | ||
Revision as of 17:34, 10 May 2019
- Type of feat: Divine
- Prerequisite: Turn Undead, Extra Turning
- Required for: None.
- Specifics: The character may spend one of his turn undead attempts to create a pulse of divine energy. All living creatures within 60ft of you heal an amount of damage equal to 1d6 per your Caster Level / 2 + your Charisma bonus(if any). All undead creatures in this area take damage of same value.
- Use: Selected