Added note to template about increased distance of taunt preventing AoO from melee mobs
 
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Revision as of 18:23, 31 August 2017

Taunt is used to provoke an enemy into dropping his guard for a short time.

Modifying ability: Charisma

Classes: Barbarian, Bard, Fighter, Rogue, Warlock; Arcane trickster, Duelist, Harper agent, Shadow Thief of Amn, Swashbuckler, Warpriest, Weapon master

Requires training: No

Check: The enemy must make a Will save against a difficulty class equal to 5 + the attacker's taunt skill or suffer -2 to AC and -2 to concentration for five rounds.

Use: Selected (combat)


DnD 3.5 comparison

This skill does not exist in DnD 3.5, although it is very similar to the demoralise opponent aspect of intimidate.

NWN comparison

In NWN1, if the taunt was successful, the opponent suffered an armor class penalty equal to the difference between the Taunt roll and the defender’s roll (to a max of a -6 penalty) for 5 rounds. The target also suffered a 30% chance of spell failure, if they didn’t resist the taunt.

External resources