Valleriani (talk | contribs) m 1 revision imported |
No edit summary |
||
| Line 1: | Line 1: | ||
=== | {{spell | ||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid= | |||
|level_paladin= | |||
|level_ranger=4 | |||
|level_sorwiz= | |||
|level_warlock= | |||
|level_additional=[[Assassin]] 4 | |||
|level_innate=4 | |||
|school=Transmutation | |||
|descriptor= | |||
|components=VS | |||
|range=Long | |||
|area=1 Hostile Target | |||
|duration=Instantaneous | |||
|save=[[Fortitude Partial]] | |||
|spell_resistance=Yes | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
This spell is cast upon a masterwork arrow or bolt, transforming its head into blue ice. In addition to taking normal damage from the missile, the target takes 2d6 points of cold damage and is paralyzed. A successful Fortitude save negates the paralysis, and the target can make a new save each round (at the start of the caster's turn). | This spell is cast upon a masterwork arrow or bolt, transforming its head into blue ice. In addition to taking normal damage from the missile, the target takes 2d6 points of cold damage and is paralyzed. A successful Fortitude save negates the paralysis, and the target can make a new save each round (at the start of the caster's turn). | ||
Revision as of 09:08, 16 September 2017
| Bloodfreeze Arrow | |
| Spell Information | |
| Spell level : | Innate level: 4, Ranger: 4, Other: Assassin 4 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | 1 Hostile Target |
| Duration : | Instantaneous |
| Save : | Fortitude Partial |
| Spell resistance : | Yes |
This spell is cast upon a masterwork arrow or bolt, transforming its head into blue ice. In addition to taking normal damage from the missile, the target takes 2d6 points of cold damage and is paralyzed. A successful Fortitude save negates the paralysis, and the target can make a new save each round (at the start of the caster's turn).
Gameplay Notes
Bugs
Categories:
- Spells
- Transmutation spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- Level 4 ranger spells
- Ranger spells
- Other spellcaster spells
- Verbal and Somatic spells
- Long range spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized
- Asn 4
- Rgr 4
- Innate 4
- Transmutation
- Verbal