added save_type to remove it from its erroneous listing on the list of spells without a save |
Valleriani (talk | contribs) m 1 revision imported |
(No difference)
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Latest revision as of 18:22, 31 August 2017
| Spell Information | |
| Spell level : | Innate level: 3, Sorcerer/Wizard: 3 |
|---|---|
| School : | Conjuration |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Huge |
| Duration : | 6 sec. * cLevel 1 Round (cLevel). |
| Save : | Fortitude negates |
| Spell resistance : | Yes |
Description
All creatures caught within the area of effect are dazed. These effects last as long as they remain within the cloud and for 1 round after they leave.
Notes
The Dazed effect is applied for 2 rounds, however, the saving throws occur every round and if a dazed target succeeds on their saving throw, the effect is supposed to be removed prior to its expiration. However, the script responsible for removing the Dazed effect may fail to find the Dazed effect on the target. To remedy, open the script NW_S0_StinkCldC.nss, find the line
if(eFind == EffectDazed())
and replace by
if(GetEffectType(eFind) == EFFECT_TYPE_DAZED)
Categories:
- Spells
- Conjuration spells
- Spells with icon
- Spells missing pictures
- Level 3 innate spells
- Level 3 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Medium range spells
- Short duration spells
- Fortitude save spells
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized