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{{spell
===<b>Bigby's Forceful Hand</b>===
|icon=Is_bigbyforce.png
|image=
|level_sorwiz=6
|level_innate=6
|school=Evocation
|descriptor=
|components=VS
|range=Long
|area=Single
|duration_type=short
|save=None
|spell_resistance=Yes
|hostile=Yes
|empower=No
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No
}}


== Description ==
Caster Level(s): Sor / Wiz 6
Innate Level: 6
School: Evocation (Force)
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 1 round / level
Save: None
Spell Resistance: Yes


A giant hand appears and attempts to bull rush one target. The hand gains a +14 bonus on its [[Strength]] check. A target that is bull rushed is knocked down and is dazed for the duration of the spell.
A giant hand appears and attempts to bull rush one target. The hand gains a +14 bonus on its Strength check. A target that is bull rushed is knocked down and is dazed for the duration of the spell.
 
== Bug Notes ==
 
x0_s0_bigby2.nss
 
Line 45: This spell doesn't use the NWN2 ApplyMetamagicDurationMods() and ApplyMetamagicDurationTypeMods() functions.
 
== Working Notes ==
 
Bull Rush works like this:
 
Caster Roll: 1[[d20]] + 14
Defender Roll: 1d20 + Strength Modifier + Size Modifier
 
The caster needs to equal or beat the defender's roll to be successful.
 
Note: The +14 comes from the 3.5E description: +8 for Strength 27, +4 for being Large, and a +2 bonus for charging, which it always gets.
 
Note 2: The size modifier is +8 for huge, +4 for large, +0 for medium, -4 for small, -8 for tiny.


== Gameplay Notes ==
== Gameplay Notes ==


This spell will daze and knock down the target at the same time. If they are immune to one of the effects, the other one still takes place.
== Bugs ==
 
[[Category:Spells]]
The duration, while short, can be highly effective against any low strength character. Unlike the 3.5E rules for Bull Rush attempts, which push back a target, this is a single bull rush which knocks down the target for the duration. The 3.5E spell likely would need to be redirected to work properly, bull rushing a target each round.
[[Category:Sor / Wiz 6]]
 
[[Category:Innate 6]]
Against a low strength character, except those with magical defences, works extremely well. A human rogue with a strength score of 12 will get 1d20 + 1 bonus as his roll. The attackers roll would be d20 + 14. This big difference means the target is very likely to be knocked down for the duration.
[[Category:Evocation]]
 
[[Category:Force]]
This spell also works very well against a high strength character. A 38 strength is required to obtain a +14 strength bonus, which will give just under a 50% chance of resisting this spell. A 50 strength will still be defeated 28% of the time.
[[Category:Verbal & Somatic]]
 
Against a larger amount of creatures, this spell is less beneficial, but against single targets it can work wonders.
 
== External Links ==
* [http://www.d20srd.org/srd/spells/forcefulHand.htm 3.5E SRD Forceful Hand]

Revision as of 06:58, 21 June 2015

Bigby's Forceful Hand

Caster Level(s): Sor / Wiz 6
Innate Level: 6
School: Evocation (Force)
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Single
Duration: 1 round / level
Save: None
Spell Resistance: Yes

A giant hand appears and attempts to bull rush one target. The hand gains a +14 bonus on its Strength check. A target that is bull rushed is knocked down and is dazed for the duration of the spell.

Gameplay Notes

Bugs