Updated trap values and descriptions to numbers provided by Valefort on Sept 06, 2020.
m Formatting Improvements.
Line 1: Line 1:
A trap is a hazard placed on the ground that will trigger an effect, harming whoever set it off. Traps, if detected with [[Search]] mode, appear as an ominous red overlay in the area. A character can use [[Craft: Engineering]] to place their own trap kits, or use [[Disable Device]] to disable or to recover one set by opponents. The [[Craft: Engineering]] skill allows one to assemble trap kits.
A trap is a hazard placed on the ground that Will trigger an effect, harming whoever set it off. Traps, if detected with [[Search]] mode, appear as an ominous red overlay in the area. A character can use [[Craft: Engineering]] to place their own trap kits, or use [[Disable Device]] to disable or to recover one set by opponents. The [[Craft: Engineering]] skill allows one to assemble trap kits.


Traps come in a number of varieties such as generic trap kits, projectile traps, alarms and magical spell traps. Traps also have varying power levels, in ascending order: Minor, Average, Strong, and Deadly; with some traps also having Fatal and Epic variants.
Traps come in a number of varieties such as generic trap kits, projectile traps, alarms and magical spell traps. Traps also have varying power levels, in ascending order: Minor, Average, Strong, and Deadly; with some traps also having Fatal and Epic variants.


Traps can be focused on either Damage or Debilitation.  Traps designed around damage allow a Reflex Save for half-damage, against which [[Evasion]] (and [[Improved Evasion]]) can be applied.  Traps designed around debilitation will allow a save against some debuff or penalty, but will always deal the listed damage.  Whether Evasion can defend against each trap is marked in the table below.
Traps can be focused on either Damage or Debilitation.  Traps designed around damage allow a Reflex Save for half-damage, against which [[Evasion]] (and [[Improved Evasion]]) can be applied.  Traps designed around debilitation Will allow a save against some debuff or penalty, but Will always deal the listed damage.  Whether Evasion can defend against each trap is marked in the table below.


The effects of trap kits that can be used by the PC are as follows:
The effects of trap kits that can be used by the PC are as follows:
Line 22: Line 22:
|single creature
|single creature
|3d6 acid
|3d6 acid
|paralysis, 2 rounds
|paralysis, 2 rounds<br>(DC15 Fortitude/rnd)
|Reflex + Fort/round
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|15
|15
|- style="background:#bbffbb; color:black"
|- style="background:#bbffbb; color:black"
Line 30: Line 30:
|single creature
|single creature
|5d6 acid
|5d6 acid
|paralysis, 3 rounds
|paralysis, 3 rounds<br>(DC20 Fort/rnd)
|Reflex + Fort/round
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|20
|20
|- style="background:#bbffbb; color:black"
|- style="background:#bbffbb; color:black"
Line 38: Line 38:
|single creature
|single creature
|12d6 acid
|12d6 acid
|paralysis, 4 rounds
|paralysis, 4 rounds<br>(DC25 Fort/rnd)
|Reflex + Fort/round
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|25
|25
|- style="background:#bbffbb; color:black"
|- style="background:#bbffbb; color:black"
Line 46: Line 46:
|single creature
|single creature
|18d6 acid
|18d6 acid
|paralysis, 5 rounds
|paralysis, 5 rounds<br>(DC25 Fort/rnd)
|Reflex + Fort/round
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|25
|25
|- style="background:#bbffbb; color:black"
|- style="background:#bbffbb; color:black"
Line 54: Line 54:
|single creature
|single creature
|22d6 acid
|22d6 acid
|paralysis, 4 rounds
|paralysis, 4 rounds<br>(DC25 Fort/rnd)
|Reflex + Fort/round
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|28
|28
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 64: Line 64:
|2d8 acid
|2d8 acid
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|18
|18
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 73: Line 73:
|&nbsp;
|&nbsp;
|Reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|22
|22
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 80: Line 80:
|10d8 acid
|10d8 acid
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|26
|26
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 88: Line 88:
|20d8 acid
|20d8 acid
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|30
|30
|- style="background:#ddddff; color:black"
|- style="background:#ddddff; color:black"
Line 97: Line 97:
|8d6 electrical
|8d6 electrical
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|19
|19
|- style="background:#ddddff; color:black"
|- style="background:#ddddff; color:black"
Line 105: Line 105:
|15d6 electrical
|15d6 electrical
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|22
|22
|- style="background:#ddddff; color:black"
|- style="background:#ddddff; color:black"
Line 113: Line 113:
|20d6 electrical
|20d6 electrical
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|26
|26
|- style="background:#ddddff; color:black"
|- style="background:#ddddff; color:black"
Line 121: Line 121:
|30d6 electrical
|30d6 electrical
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|28
|28
|- style="background:#ddddff; color:black"
|- style="background:#ddddff; color:black"
Line 129: Line 129:
|40d6 electrical
|40d6 electrical
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|30
|30
|- style="background:#ddddff; color:black"
|- style="background:#ddddff; color:black"
Line 137: Line 137:
|60d6 electrical
|60d6 electrical
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|35
|35
|- style="background:#440000; color:white"
|- style="background:#440000; color:white"
Line 146: Line 146:
|5d6 fire
|5d6 fire
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|18
|18
|- style="background:#440000; color:white"
|- style="background:#440000; color:white"
Line 154: Line 154:
|8d6 fire
|8d6 fire
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|22
|22
|- style="background:#440000; color:white"
|- style="background:#440000; color:white"
Line 162: Line 162:
|15d6 fire
|15d6 fire
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|26
|26
|- style="background:#440000; color:white"
|- style="background:#440000; color:white"
Line 170: Line 170:
|25d6 fire
|25d6 fire
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|30
|30
|- style="background:#440000; color:white"
|- style="background:#440000; color:white"
Line 178: Line 178:
|35d6 fire
|35d6 fire
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|34
|34
|- style="background:#440000; color:white"
|- style="background:#440000; color:white"
Line 186: Line 186:
|50d6 fire
|50d6 fire
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|38
|38
|- style="background:#bbddff; color:black"
|- style="background:#bbddff; color:black"
Line 195: Line 195:
|2d4 cold
|2d4 cold
|paralysis, 1 round
|paralysis, 1 round
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|12
|12
|- style="background:#bbddff; color:black"
|- style="background:#bbddff; color:black"
Line 203: Line 203:
|4d4 cold
|4d4 cold
|paralysis, 2 rounds
|paralysis, 2 rounds
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|13
|13
|- style="background:#bbddff; color:black"
|- style="background:#bbddff; color:black"
Line 211: Line 211:
|8d4 cold
|8d4 cold
|paralysis, 3 rounds
|paralysis, 3 rounds
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|14
|14
|- style="background:#bbddff; color:black"
|- style="background:#bbddff; color:black"
Line 219: Line 219:
|16d4 cold
|16d4 cold
|paralysis, 4 rounds
|paralysis, 4 rounds
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|15
|15
|- style="background:#bbddff; color:black"
|- style="background:#bbddff; color:black"
Line 227: Line 227:
|40d4 cold
|40d4 cold
|paralysis, 4 rounds
|paralysis, 4 rounds
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|30
|30
|- style="background:#333300; color:white"
|- style="background:#333300; color:white"
Line 236: Line 236:
|colspan=2|2d4 (4d10 if undead) divine
|colspan=2|2d4 (4d10 if undead) divine
|none
|none
|No
|style="background:red;color:#ff9999"|✘ No
|&nbsp;
|&nbsp;
|- style="background:#333300; color:white"
|- style="background:#333300; color:white"
Line 243: Line 243:
|colspan=2|3d4 (5d10 if undead) divine
|colspan=2|3d4 (5d10 if undead) divine
|none
|none
|No
|style="background:red;color:#ff9999"|✘ No
|&nbsp;
|&nbsp;
|- style="background:#333300; color:white"
|- style="background:#333300; color:white"
Line 250: Line 250:
|colspan=2|6d4 (8d10 if undead) divine
|colspan=2|6d4 (8d10 if undead) divine
|none
|none
|No
|style="background:red;color:#ff9999"|✘ No
|&nbsp;
|&nbsp;
|- style="background:#333300; color:white"
|- style="background:#333300; color:white"
Line 257: Line 257:
|colspan=2|8d4 (12d10 if undead) divine
|colspan=2|8d4 (12d10 if undead) divine
|none
|none
|No
|style="background:red;color:#ff9999"|✘ No
|&nbsp;
|&nbsp;
|- style="background:#333300; color:white"
|- style="background:#333300; color:white"
Line 264: Line 264:
|colspan=2|12d4 (16d10 if undead) divine
|colspan=2|12d4 (16d10 if undead) divine
|none
|none
|No
|style="background:red;color:#ff9999"|✘ No
|&nbsp;
|&nbsp;
|- style="background:#333300; color:white"
|- style="background:#333300; color:white"
Line 271: Line 271:
|colspan=2|16d4 (20d10 if undead) divine
|colspan=2|16d4 (20d10 if undead) divine
|none
|none
|No
|style="background:red;color:#ff9999"|✘ No
|&nbsp;
|&nbsp;
|- style="background:#bbbbbb; color:black"
|- style="background:#bbbbbb; color:black"
Line 279: Line 279:
|2d6 negative
|2d6 negative
| -1 strength
| -1 strength
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|12
|12
|- style="background:#bbbbbb; color:black"
|- style="background:#bbbbbb; color:black"
Line 287: Line 287:
|4d6 negative
|4d6 negative
| -1 strength
| -1 strength
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|15
|15
|- style="background:#bbbbbb; color:black"
|- style="background:#bbbbbb; color:black"
Line 295: Line 295:
|8d6 negative
|8d6 negative
| -2 strength
| -2 strength
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|18
|18
|- style="background:#bbbbbb; color:black"
|- style="background:#bbbbbb; color:black"
Line 303: Line 303:
|16d6 negative
|16d6 negative
| -1 level
| -1 level
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|21
|21
|- style="background:#003333; color:white"
|- style="background:#003333; color:white"
Line 312: Line 312:
|2d4 sonic
|2d4 sonic
|stun, 2 rounds
|stun, 2 rounds
|will
|Will
|No
|style="background:red;color:#ff9999"|✘ No
|12
|12
|- style="background:#003333; color:white"
|- style="background:#003333; color:white"
Line 320: Line 320:
|4d4 sonic
|4d4 sonic
|stun, 2 rounds
|stun, 2 rounds
|will
|Will
|No
|style="background:red;color:#ff9999"|✘ No
|14
|14
|- style="background:#003333; color:white"
|- style="background:#003333; color:white"
Line 328: Line 328:
|8d4 sonic
|8d4 sonic
|stun, 3 rounds
|stun, 3 rounds
|will
|Will
|No
|style="background:red;color:#ff9999"|✘ No
|17
|17
|- style="background:#003333; color:white"
|- style="background:#003333; color:white"
Line 336: Line 336:
|16d4 sonic
|16d4 sonic
|stun, 4 rounds
|stun, 4 rounds
|will
|Will
|No
|style="background:red;color:#ff9999"|✘ No
|20
|20
|- style="background:#003333; color:white"
|- style="background:#003333; color:white"
Line 344: Line 344:
|30d4 sonic
|30d4 sonic
|stun, 4 rounds
|stun, 4 rounds
|will
|Will
|No
|style="background:red;color:#ff9999"|✘ No
|25
|25
|- style="background:#003333; color:white"
|- style="background:#003333; color:white"
Line 352: Line 352:
|40d4 sonic
|40d4 sonic
|stun, 4 rounds
|stun, 4 rounds
|will
|Will
|No
|style="background:red;color:#ff9999"|✘ No
|30
|30
|- style="background:#ffeeee; color:black"
|- style="background:#ffeeee; color:black"
Line 361: Line 361:
|2d6 piercing
|2d6 piercing
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|15
|15
|- style="background:#ffeeee; color:black"
|- style="background:#ffeeee; color:black"
Line 369: Line 369:
|4d6 piercing
|4d6 piercing
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|15
|15
|- style="background:#ffeeee; color:black"
|- style="background:#ffeeee; color:black"
Line 377: Line 377:
|8d6 piercing
|8d6 piercing
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|15
|15
|- style="background:#ffeeee; color:black"
|- style="background:#ffeeee; color:black"
Line 385: Line 385:
|25d6 piercing
|25d6 piercing
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|15
|15
|- style="background:#ffeeee; color:black"
|- style="background:#ffeeee; color:black"
Line 393: Line 393:
|??d6 piercing
|??d6 piercing
|&nbsp;
|&nbsp;
|reflex
|Reflex
|Yes
|style="background:green;color:#99ff99"|✔ Yes
|??
|??
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 402: Line 402:
|&nbsp;
|&nbsp;
|slow, 3 rounds
|slow, 3 rounds
|reflex
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|20
|20
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 410: Line 410:
|&nbsp;
|&nbsp;
|slow, 4 rounds
|slow, 4 rounds
|reflex
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|25
|25
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 418: Line 418:
|&nbsp;
|&nbsp;
|slow, 4 rounds
|slow, 4 rounds
|reflex
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|30
|30
|- style="background:#003300; color:white"
|- style="background:#003300; color:white"
Line 426: Line 426:
|&nbsp;
|&nbsp;
|slow, 5 rounds
|slow, 5 rounds
|reflex
|Reflex
|No
|style="background:red;color:#ff9999"|✘ No
|35
|35
|- style="background:#ffddff; color:black"
|- style="background:#ffddff; color:black"
Line 435: Line 435:
|&nbsp;
|&nbsp;
|Giant wasp poison<br>(1d6 Dex / 1d6 Dex)
|Giant wasp poison<br>(1d6 Dex / 1d6 Dex)
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|18
|18
|- style="background:#ffddff; color:black"
|- style="background:#ffddff; color:black"
Line 443: Line 443:
|&nbsp;
|&nbsp;
|Deathblade Toxin<br>(1d6 Con / 2d6 Con)
|Deathblade Toxin<br>(1d6 Con / 2d6 Con)
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|20
|20
|- style="background:#ffddff; color:black"
|- style="background:#ffddff; color:black"
Line 451: Line 451:
|&nbsp;
|&nbsp;
|Black Lotus Extract<br>(1d6 Con / 2d6 Con)
|Black Lotus Extract<br>(1d6 Con / 2d6 Con)
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|22
|22
|- style="background:#ffddff; color:black"
|- style="background:#ffddff; color:black"
Line 459: Line 459:
|&nbsp;
|&nbsp;
|Dark Reaver Powder<br>(2d3 Con / 2d6 Con)
|Dark Reaver Powder<br>(2d3 Con / 2d6 Con)
|fortitude
|Fortitude
|No
|style="background:red;color:#ff9999"|✘ No
|26
|26
|}
|}

Revision as of 17:50, 20 September 2023

A trap is a hazard placed on the ground that Will trigger an effect, harming whoever set it off. Traps, if detected with Search mode, appear as an ominous red overlay in the area. A character can use Craft: Engineering to place their own trap kits, or use Disable Device to disable or to recover one set by opponents. The Craft: Engineering skill allows one to assemble trap kits.

Traps come in a number of varieties such as generic trap kits, projectile traps, alarms and magical spell traps. Traps also have varying power levels, in ascending order: Minor, Average, Strong, and Deadly; with some traps also having Fatal and Epic variants.

Traps can be focused on either Damage or Debilitation. Traps designed around damage allow a Reflex Save for half-damage, against which Evasion (and Improved Evasion) can be applied. Traps designed around debilitation Will allow a save against some debuff or penalty, but Will always deal the listed damage. Whether Evasion can defend against each trap is marked in the table below.

The effects of trap kits that can be used by the PC are as follows:

Type Strength Target Damage Special Save Evasion? DC
Acid Blob Minor single creature 3d6 acid paralysis, 2 rounds
(DC15 Fortitude/rnd)
Reflex ✘ No 15
Average single creature 5d6 acid paralysis, 3 rounds
(DC20 Fort/rnd)
Reflex ✘ No 20
Strong single creature 12d6 acid paralysis, 4 rounds
(DC25 Fort/rnd)
Reflex ✘ No 25
Deadly single creature 18d6 acid paralysis, 5 rounds
(DC25 Fort/rnd)
Reflex ✘ No 25
Fatal single creature 22d6 acid paralysis, 4 rounds
(DC25 Fort/rnd)
Reflex ✘ No 28
Acid Splash Minor single creature 2d8 acid   Reflex ✔ Yes 18
Average single creature 5d8 acid   Reflex ✔ Yes 22
Strong single creature 10d8 acid   Reflex ✔ Yes 26
Deadly single creature 20d8 acid   Reflex ✔ Yes 30
Electrical Minor 3 creatures, 15 ft radius 8d6 electrical   Reflex ✔ Yes 19
Average 4 creatures, 15 ft radius 15d6 electrical   Reflex ✔ Yes 22
Strong 5 creatures, 15 ft radius 20d6 electrical   Reflex ✔ Yes 26
Deadly 6 creatures, 15 ft radius 30d6 electrical   Reflex ✔ Yes 28
Fatal 6 creatures, 15 ft radius 40d6 electrical   Reflex ✔ Yes 30
Epic 6 creatures, 15 ft radius 60d6 electrical   Reflex ✔ Yes 35
Fire Minor 5 ft radius 5d6 fire   Reflex ✔ Yes 18
Average 5 ft radius 8d6 fire   Reflex ✔ Yes 22
Strong 10 ft radius 15d6 fire   Reflex ✔ Yes 26
Deadly 10 ft radius 25d6 fire   Reflex ✔ Yes 30
Fatal 10 ft radius 35d6 fire   Reflex ✔ Yes 34
Epic 10 ft radius 50d6 fire   Reflex ✔ Yes 38
Frost Minor single creature 2d4 cold paralysis, 1 round Fortitude ✘ No 12
Average single creature 4d4 cold paralysis, 2 rounds Fortitude ✘ No 13
Strong single creature 8d4 cold paralysis, 3 rounds Fortitude ✘ No 14
Deadly single creature 16d4 cold paralysis, 4 rounds Fortitude ✘ No 15
Epic single creature 40d4 cold paralysis, 4 rounds Fortitude ✘ No 30
Holy Minor single creature 2d4 (4d10 if undead) divine none ✘ No  
Average single creature 3d4 (5d10 if undead) divine none ✘ No  
Strong single creature 6d4 (8d10 if undead) divine none ✘ No  
Deadly single creature 8d4 (12d10 if undead) divine none ✘ No  
Fatal single creature 12d4 (16d10 if undead) divine none ✘ No  
Epic single creature 16d4 (20d10 if undead) divine none ✘ No  
Negative Minor single creature 2d6 negative -1 strength Fortitude ✘ No 12
Average single creature 4d6 negative -1 strength Fortitude ✘ No 15
Strong single creature 8d6 negative -2 strength Fortitude ✘ No 18
Deadly single creature 16d6 negative -1 level Fortitude ✘ No 21
Sonic Minor 10 ft radius 2d4 sonic stun, 2 rounds Will ✘ No 12
Average 10 ft radius 4d4 sonic stun, 2 rounds Will ✘ No 14
Strong 10 ft radius 8d4 sonic stun, 3 rounds Will ✘ No 17
Deadly 10 ft radius 16d4 sonic stun, 4 rounds Will ✘ No 20
Fatal 10 ft radius 30d4 sonic stun, 4 rounds Will ✘ No 25
Epic 10 ft radius 40d4 sonic stun, 4 rounds Will ✘ No 30
Spike Minor single creature 2d6 piercing   Reflex ✔ Yes 15
Average single creature 4d6 piercing   Reflex ✔ Yes 15
Strong single creature 8d6 piercing   Reflex ✔ Yes 15
Deadly single creature 25d6 piercing   Reflex ✔ Yes 15
Epic
(Beast trap)
single creature ??d6 piercing   Reflex ✔ Yes ??
Tangle Minor 10 ft radius   slow, 3 rounds Reflex ✘ No 20
Average 10 ft radius   slow, 4 rounds Reflex ✘ No 25
Strong 15 ft radius   slow, 4 rounds Reflex ✘ No 30
Deadly 15 ft radius   slow, 5 rounds Reflex ✘ No 35
Gas Minor 15 ft radius   Giant wasp poison
(1d6 Dex / 1d6 Dex)
Fortitude ✘ No 18
Average 15 ft radius   Deathblade Toxin
(1d6 Con / 2d6 Con)
Fortitude ✘ No 20
Strong 15 ft radius   Black Lotus Extract
(1d6 Con / 2d6 Con)
Fortitude ✘ No 22
Deadly 15 ft radius   Dark Reaver Powder
(2d3 Con / 2d6 Con)
Fortitude ✘ No 26

Data sourced from https://bgtscc.net/viewtopic.php?p=900484#p900484

Gameplay Notes

  • Traps set by players should no longer trigger unless the two characters are hostile with each other. If a PC is killed by a trap, it is treated as a pvp death if the trap was set by a player, rather than a pve death.