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| Infinite level 30 characters and 2x Gold
| | A spell-swapping djinni can be found in the nexus. This proud creature will condescend to help spontaneous spell casting classes (sorcerer, spirit shaman, favored soul, bard and warlock) to swap one of their spells to another spell of the same level. |
| Use the command !:hair in a 100% RCR period and abuse of it around 5 to 10 times changes. The database will be a bit bussy creating your new data and then you will use the RCR NPC, which will storage your XP and gold but won't delete your character because of server issues.
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| This exploit can also be used to create infinite lvl 20s if there's no 100% RCR period. It's working up to date. I used it myself recently.
| | == Limitation == |
| | The djinni is a most busy creature and has no patience with those who would bother him too often. Thus he will not extend his help anymore often than 1 swap/month and he might even charge gold for his services. The limitations might change in the future. |
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| Infinite Items
| | == How to use == |
| The system of view items while stored creates a copy of the blueprint on the ground that later on dissapears, but if you disconnect before it deletes itself it remains on the ground, allowing you to generate duplicates of the items. Just spam the view button, ctrl + F4 and voilà, you've created 50 stacks of 99 beetle pincers worth over 120K in a single second and no one will notice because that NPC eats the items and no list shown for sale.
| | Simply talk with the djinni. He will first ask you to select which level of spell you want to swap, from cantrip to level 9 spells. He will then ask you which spell you want to get rid of. Then you will pick which spell, from the full collection available to your class, that you want to gain. NOTE: Once you confirm the swap it cannot be changed, other than by swapping again once the swapping cooldown has expired. |
| | If you happen to have more than one spontaneous spellcasting class, then you will first have to choose for which class you want to swap. |
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| Infinite Blind-Fight
| | == Issues == |
| When you cast the ranger spell "Embrace the Wild" a hide item is created and automatically equipped. This one's a bit worse but if you time it correctly and move while the item is getting equiped it will remain in your inventory and you will have an item that gives you blind-fight and +5 spot for free for the next 24 minutes. You can also repeat this as many times as you want even if you rest. You can use all your lvl 1 spell spaces to stack these items, rest and you will get like 5 of those in a row. Unfortunately they get deleted if you cross server or if server gets a reset
| | Due to nwn2 scripting limitations, the djinni might be confused if you have more than 1 spellcasting class. It will list all your known spells as available to be swapped out, instead of just the spells belonging to the class you are swapping with. Obviously it is not allowed to swap spells between classes and trying to do so will fail. It might also be the case that legitimate swaps will fail because the script believes you already have the spell you are trying to swap to. Unfortunately there does not seem to be a way around that without a lot of extra work. |
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| Extra attack every round
| | If your character is de-leveled, all swaps made at the level(s) you lose will also be reversed. |
| This is not that worth at higher levels but very useful until we hit BAB 16 and only works if you are a melee vs melee.
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| We have to be a bit technical here. In NWN2, the engine works this way:
| | Thread: https://bgtscc.net/viewtopic.php?f=519&t=66997 |
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| 1 turn: 10 rounds
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| 1 round: 6 seconds
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| In those six seconds you make your full round attack, and every attack from your flurry is one attack every 6/n seconds, being "n" the number of attacks you can make per round, and your round starts when that attack happens, and if you move, you end your round for the rest of those 6 seconds.
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| What can we do with this? Well, when our BAB is lower than 6 it means we make our first attack at moment 0 and we have close to 6 seconds (animation is irrelevant) to press "S" and spam "A" and "D" which will force the foe to walk forward, provoking an opportunity attack that's hardcoded and cannot be fixed or changed and that only can be done once per round so it's best situation is in 1v1, which makes your flurry be AB/AB.
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| When we hit our BAB 6, we can make our flurry AB/-5/AB, but the timing is slightly harder because now we do not have 6 seconds to provoke it but only around 3 seconds. When we hit our BAB 11 it's the same but it's harder to time it since it's now only 2 seconds, being AB/-5/-10/AB
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| A master player could even time it for monk, who makes an attack every 6/8 seconds, so it's hard as hell to time that, being possible mathematically, but you won't be able to manage to do it becuase of human limitations.
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| Now, what about a Northlander Hewing BAB 30 character with 30 strength? They get 2/3 of their attacks = 4 attacks per round in exchange of +40 damage if they hit all of them. Well, we can make it now into 5/6 x 6 = 5, and 4 attacks are not that hard to time.
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| And to be honest, even if you have 6 attacks per round you might want to sacrifice your last 2 since they are -20/-25 for just one extra attack with your full AB
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| Normal flurry: AB/-5/-10/-15/-20/-25
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| Extra Attack forced flurry sacrificing last 2: AB/-5/-10/-15/AB
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| Extra Attack forced flurry with perfect timing sacrificing just last 1: AB/-5/-10/-15/-20/AB
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| It's way more worth against high AC enemies since those 2 attacks rarely ever hit. I'd rather get 1d20 + 45 than [1d20 +25 + 1d20 +20]
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| Infinite HP exploit:
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| To use this exploit you are required to have even HP and 2 objects that have extra odd constitution. For this exploit to be abused you need to equip your first item. This will be the one that trigger the exploit once we abuse the second one. By putting our second odd constitution item in our hotbar we can click on it as many times as we want and it will increase our HP an amount equal to our level. I recommend you to use my personal script made through autohotkey to avoid damaging your keyboard:
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| !F1::
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| toggle:=!toggle
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| While toggle{
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| Send 7
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| Sleep 100
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| }
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| Return
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| esc::
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| Suspend, Off
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| Pause, Off, 1
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| If (toggle := !toggle) {
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| Suspend, On
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| Pause, On, 1
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| }
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| With this script activated once you press Alt + F1 the game will start to spam to equip and unequip your item in the 7th slot in your hotbar at a rate of 5 times per second, which means that if you leave it on for one minute at level 30 you will get: 5 (times per second) x 60 (Seconds) x 30 (Level) = 9000 HP
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| Second and third way to get infinite lvl 30s with 2x gold. I'll keep these as a secret for if the first one is fixed.
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A spell-swapping djinni can be found in the nexus. This proud creature will condescend to help spontaneous spell casting classes (sorcerer, spirit shaman, favored soul, bard and warlock) to swap one of their spells to another spell of the same level.
Limitation
The djinni is a most busy creature and has no patience with those who would bother him too often. Thus he will not extend his help anymore often than 1 swap/month and he might even charge gold for his services. The limitations might change in the future.
How to use
Simply talk with the djinni. He will first ask you to select which level of spell you want to swap, from cantrip to level 9 spells. He will then ask you which spell you want to get rid of. Then you will pick which spell, from the full collection available to your class, that you want to gain. NOTE: Once you confirm the swap it cannot be changed, other than by swapping again once the swapping cooldown has expired.
If you happen to have more than one spontaneous spellcasting class, then you will first have to choose for which class you want to swap.
Issues
Due to nwn2 scripting limitations, the djinni might be confused if you have more than 1 spellcasting class. It will list all your known spells as available to be swapped out, instead of just the spells belonging to the class you are swapping with. Obviously it is not allowed to swap spells between classes and trying to do so will fail. It might also be the case that legitimate swaps will fail because the script believes you already have the spell you are trying to swap to. Unfortunately there does not seem to be a way around that without a lot of extra work.
If your character is de-leveled, all swaps made at the level(s) you lose will also be reversed.
Thread: https://bgtscc.net/viewtopic.php?f=519&t=66997