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{{FeatInfo
{{FeatInfo
|type=General (Tactical)
|type=General (Tactical)
|Prereq=[[Str]] 13+
|Prereq=[[Str]] 13+; BAB 1
|Req=[[Cleave]], [[Divine Might]], [[Divine Shield]], [[Great Cleave]], [[Improved Power Attack]], [[Favored Power Attack]].
|Req=[[Cleave]], [[Divine Might]], [[Divine Shield]], [[Great Cleave]], [[Improved Power Attack]], [[Favored Power Attack]].
|Specifics=A character with this feat can make powerful but ungainly melee attacks. When Power Attack is selected, it grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll.
|Specifics=A character with this feat can make powerful but ungainly melee attacks. When Power Attack is selected, it grants a +3 bonus to the damage roll, but at the cost of −3 to the attack roll.

Revision as of 18:39, 22 December 2022

A character wielding a two-handed weapon, or wielding a one-handed weapon with both hands, instead adds +6 to the damage dealt with this feat. Power Attack does not add bonus damage to a light weapon (except with unarmed strikes or natural weapon attacks), but the penalty to attack rolls still applies. Certain classes like the Frenzied Berserker enjoy a more favorable bonus to damage. Favored Power Attack can also increase the bonus.

  • Use: Action Mode

NWN Comparison

  • Power Attack in NWN gave a fixed +5 bonus to-damage with a fixed -5 to-hit penalty.

3.5E Rules Comparison

  • D20 System Power Attack allows the character to select any value up to their BAB as a to-hit penalty and damage bonus.

Gameplay Notes

  • Power Attack only recalculates when changing weapons.
  • It can now be activated while moving.
  • Shortspears should now benefit from power attack (but they cannot be 2H'ed).