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*Combat Expertise now only turns off when changing gear if you equip a ranged weapon. | *Combat Expertise now only turns off when changing gear if you equip a ranged weapon. | ||
*It can now be activated while moving. | |||
==D&D Comparison== | ==D&D Comparison== | ||
Revision as of 19:40, 23 July 2022
- Type of feat: General
- Prerequisite: Int 13+.
- Required for: Feint, Improved Combat Expertise, Whirlwind Attack, Combat Insight
- Specifics: A character with this feat can make defensive attacks, gaining a +3 bonus to AC but receiving a -3 penalty to attack rolls.
- Use: Combat mode
Gameplay Notes
- Combat Expertise AC is of the "Untyped" type, meaning it works against all attacks, including touch attacks, is not lost flat-footed, and stacks with all other forms of AC.
- The attack penalty does not apply to the AB used for touch attacks, essentially making it free AC for a caster.
- It only works with melee weapons equipped, though it can be used while casting spells.
- Combat Expertise now only turns off when changing gear if you equip a ranged weapon.
- It can now be activated while moving.
D&D Comparison
- In D&D, the penalty to AB and bonus to AC can be chosen by the player, to a maximum of 5.
- The bonus to AC is of the Dodge type.
NWN comparison
- Expertise in NWN gave a fixed +5 bonus to Armor Class with a fixed -5 to-hit penalty.