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'''Description''': ([[Prestige Class]]) Master of the elven warbands, the arcane archer is a warrior skilled in using magic to supplement their combat prowess.  Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic.  In a group, they can strike fear into an entire enemy army.


[[Fighter]]s, [[ranger]]s, [[paladin]]s, and [[barbarian]]s become arcane archers to add a little magic to their combat abilities. Conversely, [[wizard]]s and [[sorcerer]]s may take this [[prestige class]] to add combat capabilities to their repertoire.  [[Monk]]s, [[cleric]]s, [[druid]]s, [[rogue]]s and [[bard]]s rarely become arcane archers.
==Requirements==
'''[[Race]]''': [[Elf]] or [[Half-Elf]].
'''[[Base attack bonus]]''': +6.
'''[[:Category:Feats|Feat]]s''': [[Point Blank Shot]], [[Weapon Focus]] ([[longbow]] or [[shortbow]]).
'''[[Spell]]casting''': Ability to cast 1st-[[spell level|level]] [[arcane]] spells or higher.(This requires 11 of whatever stat you would need to cast such arcane spells). Assassin spellcasting can now qualify for this class.
== Class Features ==
{{Class base features|hit die=8
|proficiencies=Weapons ([[Weapon Proficiency (simple)|Simple]], [[Weapon Proficiency (martial)|martial]]), armor ([[Armor Proficiency (light)|light]], [[Armor Proficiency (medium)|medium]]) and [[Shield Proficiency | shield]]s (not including [[Tower Shield Proficiency | Tower Shield]]s)
|skill pts=4
|class skills=[[Heal_(skill)|Heal]], [[Hide]], [[Listen]], [[Move Silently]], [[Ride]], [[Spot]], [[Survival]]
|BAB=High
|high save=[[Fortitude]], [[Reflex]]
|low save=[[Will]]
}}
This class can cross-class the Perform Skill.
== Class Abilities ==
{| class="wikitable"
! Level || Features Gained
|-
| 1 || [[Enhance arrow]] +1
|-
| 2 || [[Imbue arrow]] x3
|-
| 3 || Enhance arrow +2
|-
| 4 || [[Seeker arrow]] x1
|-
| 5 || Enhance arrow +3
|-
| 6 || Seeker arrow x2
|-
| 7 || Enhance arrow +4
|-
| 8 || [[Hail of arrows]] x1
|-
| 9 || Enhance arrow +5
|-
| 10 || [[Arrow of death]] x1
|}
==Feat Descriptions==
====Enhance arrow====
Beginning at 1st level, the arcane archer imbues every non-magical arrow they fire with an enhancement bonus. This bonus is +1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level (this adds to both attack bonus and damage dealt). Enhance arrow's enchantment bonus stacks with a magical bow's enhancement bonus. Therefore, for example, a +5 bonus on the arrow and a +3 bonus on the bow equals a +8 to attack and damage.<br />
'''Note:''' This ability actually works with magical arrows as well. Essentially, as long as the Arcane Archer has a bow equipped, they will always be able to apply the entire bonus.
====Imbue arrow====
Three times [[per day]], a 2nd-level archer may choose to fire a special arrow imbued with the ''[[fireball]]'' spell.  When the arrow hits its target, the ''fireball'' spell detonates from that point, inflicting damage as per the spell as though it were cast by a wizard of the arcane archer's class level.
====Seeker arrow====
Once per day, a 4th-level arcane archer may fire an arrow that unerringly flies to its target, ignoring any and all cover, concealment, or other factors.  When this ability is used, no attack roll is made; the target is automatically hit and takes damage as normal.  At 6th level, this ability may be used twice a day.
====Hail of arrows====
At eighth level, the arcane archer gains the ability to perform this special ability, which automatically fires one arrow at every target within range as a full-round action.  This ability may be used once per day.
====Arrow of death====
At 10th level, an arcane archer can enchant an arrow once per day that forces a target, if damaged by the arrow to make a Fortitude save or be slain. The Difficulty class of this Fortitude save is set to 20 and can't be modified.
[[Category:Prestige Class]]
[[Category:Playable Class]]

Revision as of 22:33, 25 January 2023