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Type of Feat: Epic | Type of Feat: Epic | ||
Prerequisites: 21st level, Spellcraft 25, the ability to cast 9th level spells. | Prerequisites: 21st level, Spellcraft 25, Lore Religion 24 the ability to cast 9th level spells. | ||
Class Prerequisites: Must have one of the following classes: | Class Prerequisites: Must have one of the following classes: | ||
Cleric, Favored souls, druids, spirit shamans, | Cleric, Favored souls, druids, spirit shamans, | ||
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Update: Epic Mass Heal now also removes many status effects and ability damage alongside its healing. | Update: Epic Mass Heal now also removes many status effects and ability damage alongside its healing. | ||
Epic Mass Heal requires an investment of 24 points in Lore: Religion in order to be taken by non-divine mages, due to using the Heal seed. | |||
== Gameplay Notes == | == Gameplay Notes == | ||
Revision as of 10:16, 29 April 2022
Epic Mass Heal
Type of Feat: Epic Prerequisites: 21st level, Spellcraft 25, Lore Religion 24 the ability to cast 9th level spells. Class Prerequisites: Must have one of the following classes: Cleric, Favored souls, druids, spirit shamans, Hospitaler, Black Flame Zealots, or Morninglord
All allies within the area of effect regain 300 hit points. Healing spells have a reverse effect on undead, harming instead of healing them (allowing a will save for half damage).
Update: Epic Mass Heal now also removes many status effects and ability damage alongside its healing. Epic Mass Heal requires an investment of 24 points in Lore: Religion in order to be taken by non-divine mages, due to using the Heal seed.