Valleriani (talk | contribs) m 1 revision imported |
Valleriani (talk | contribs) |
||
| Line 17: | Line 17: | ||
== Gameplay Notes == | == Gameplay Notes == | ||
Costs 5000 gold. | |||
== Bugs == | == Bugs == | ||
Revision as of 08:40, 15 September 2017
Guards & Wards
Caster Level(s): Clr 6, Drd 6, Sor / Wiz 6 Innate Level: 6 School: Abjuration Casting Time: 10 castings Component(s): Verbal, Somatic, 5000 gold Range: Special Area of Effect / Target: Special Duration: Semi-permanent Save: Special Spell Resistance: Special
This powerful spell is used to defend a stronghold. When the caster begins the process of weaving wards, by targeting himself as the spell's focal point, he becomes the Spell Warden and owner of the weaving process. Other casters may provide aid by casting Guards & Wards onto the Warden. Completely weaving wards takes a total of one hundred castings, at a cost of five thousand gold pieces each cast. The weaving process must be completed within a nine hour period, or dissipates (attempts last until server reset).
The Guards & Wards are semi-permanent and decay over a period of four months. At the end of that period they dissipate. Through the 'Designated Spell Warden' spell a Warden can restore the wards to prevent their dissolution, may attach or remove twenty specific spells, set passwords or pass-keys, and more. A Warden can transfer his position to another member regardless of whether or not that creature is capable of maintaining the wards. A proxy may also be specified: an individual which will be treated as if he or she were the Warden.
Gameplay Notes
Costs 5000 gold.