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===<b>Mass Reflect Pain</b>===
{{spell
 
|icon=Is_symbolpain.png
Caster Level(s): Clr 9
|image=
Innate Level: 9
|level_bard=
School: Abjuration
|level_cleric=9
Component(s): Verbal, Somatic
|level_druid=
Range: Personal
|level_paladin=
Area of Effect / Target: 15 ft.
|level_ranger=
Duration: 1 round / level
|level_sorwiz=
Save: Fortitude negates
|level_warlock=
Spell Resistance: Yes
|level_innate=9
Affects all allies within medium range of caster.
|school=Abjuration
|descriptor=
|components=VS
|range=personla
|area=Large
|duration_type=instant
|save=[[Fortitude]]
|spell_resistance=Yes
|hostile=Yes
|empower=Yes
|extend=No
|maximize=Yes
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No|save_type = W}}


==Description==
Each round the total damage the caster/ally sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster/ally sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster/ally for the next round.
Each round the total damage the caster/ally sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster/ally sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster/ally for the next round.



Revision as of 12:40, 9 September 2017

Mass Reflect Pain
Spell Information
Spell level : Innate level: 9, Cleric: 9
School : Abjuration
Components : Verbal and Somatic
Range : personla
Target/Area : Large
Duration : Instantaneous
Save : Fortitude
Spell resistance : Yes




Description

Each round the total damage the caster/ally sustained (hit points lost) during that round is reflected back at his attacker(s). Each attacker must make a Fortitude save or take up to half the total damage the caster/ally sustained. The damage is divided evenly between all attackers that failed their saving throw. Further, the attackers that fail their saving throw suffer a -2 penalty on their attacks against the caster/ally for the next round.

Gameplay Notes

Healing will reduce or nullify the amount of damage reflected in a round.

Bugs