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===<b>Melf's Minute Meteors</b>===
{{spell
 
|icon=
Caster Level(s): Sor / Wiz 3
|image=
Innate Level: 3
|level_bard=
School: Evocation
|level_cleric=
Component(s): Verbal, Somatic
|level_druid=
Range: Personal
|level_paladin=
Area of Effect / Target: Self
|level_ranger=
Duration: Permanent
|level_sorwiz=2
Save: n/a
|level_warlock=
Spell Resistance: n/a
|level_innate=2
|school=Evocation  
|descriptor=
|components=VS
|range=Personal
|area=Self
|duration=Permanent
|save=[[n/a]]
|spell_resistance=n/a
|hostile=No
|empower=No
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


This spell allows the caster to create tiny globes of fire, one for each caster level (to a maximum of 10). As magical objects the meteors are treated as +1 enhanced thrown weapons which do 1d4 + 3 fire damage, and which are thrown with a +3 attack bonus. Once created the meteors cannot leave the caster's body, apart from being thrown at a target, and they remain in his inventory permanently. The meteors cannot be traded, sold or auctioned.
This spell allows the caster to create tiny globes of fire, one for each caster level (to a maximum of 10). As magical objects the meteors are treated as +1 enhanced thrown weapons which do 1d4 + 3 fire damage, and which are thrown with a +3 attack bonus. Once created the meteors cannot leave the caster's body, apart from being thrown at a target, and they remain in his inventory permanently. The meteors cannot be traded, sold or auctioned.

Revision as of 18:30, 15 September 2017

Melf's Minute Meteors
Spell Information
Spell level : Innate level: 2, Sorcerer/Wizard: 2
School : Evocation
Components : Verbal and Somatic
Range : Personal
Target/Area : Self
Duration : Permanent
Save : n/a
Spell resistance : n/a




This spell allows the caster to create tiny globes of fire, one for each caster level (to a maximum of 10). As magical objects the meteors are treated as +1 enhanced thrown weapons which do 1d4 + 3 fire damage, and which are thrown with a +3 attack bonus. Once created the meteors cannot leave the caster's body, apart from being thrown at a target, and they remain in his inventory permanently. The meteors cannot be traded, sold or auctioned.

Gameplay Notes

Bugs