m Rasael moved page Spell: Splinter Bolt to Splinter Bolt without leaving a redirect |
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{{spell | |||
|icon= | |||
|image= | |||
|level_bard= | |||
|level_cleric= | |||
|level_druid=2 | |||
|level_paladin= | |||
|level_ranger= | |||
|level_sorwiz= | |||
|level_warlock= | |||
|level_innate=2 | |||
|school=Conjuration | |||
|descriptor= | |||
|components=VS | |||
|range=Medium | |||
|area= Target Creature | |||
|duration=Instantaneous | |||
|save=[[none]] | |||
|spell_resistance=No | |||
|hostile=No | |||
|empower=No | |||
|extend=Yes | |||
|maximize=No | |||
|quicken=Yes | |||
|silent=Yes | |||
|still=Yes | |||
|persist=No}} | |||
<br />You must make a ranged touch attack to hit the target. If you hit, the splinterbolt deals 4d6 points of piercing damage. A splinterbolt threatens a critical hit on a roll of 18-20.<br />The splinterbolt is treated as a +1 magical weapon for the purposes of overcomming DR.<br />You can fire one additional splinterbolt for every four levels beyond 3rd (to a maximum of three at 11th level). | <br />You must make a ranged touch attack to hit the target. If you hit, the splinterbolt deals 4d6 points of piercing damage. A splinterbolt threatens a critical hit on a roll of 18-20.<br />The splinterbolt is treated as a +1 magical weapon for the purposes of overcomming DR.<br />You can fire one additional splinterbolt for every four levels beyond 3rd (to a maximum of three at 11th level). | ||
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== Bugs == | == Bugs == | ||
Latest revision as of 13:54, 15 September 2017
| Splinter Bolt | |
| Spell Information | |
| Spell level : | Innate level: 2, Druid: 2 |
|---|---|
| School : | Conjuration |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Target Creature |
| Duration : | Instantaneous |
| Save : | none |
| Spell resistance : | No |
You must make a ranged touch attack to hit the target. If you hit, the splinterbolt deals 4d6 points of piercing damage. A splinterbolt threatens a critical hit on a roll of 18-20.
The splinterbolt is treated as a +1 magical weapon for the purposes of overcomming DR.
You can fire one additional splinterbolt for every four levels beyond 3rd (to a maximum of three at 11th level).
Gameplay Notes
Bugs
Categories:
- Spells
- Conjuration spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 druid spells
- Druid spells
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized