m 1 revision imported
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
===<b>Caltrops</b>===
{{spell
|icon=
|image=
|level_bard=
|level_cleric=
|level_druid=
|level_paladin=
|level_ranger=
|level_sorwiz=2
|level_warlock=2
|level_innate=2
|school=Conjuration (Creation)
|descriptor=
|components=VS
|range=Medium
|area= 15 feet
|duration=Turn / casterlevel
|save=[[n/a]]
|spell_resistance=n/a
|hostile=No
|empower=No
|extend=Yes
|maximize=No
|quicken=Yes
|silent=Yes
|still=Yes
|persist=No}}


Caster Level(s): Sor / Wiz 2, [http://bgtscc.wikia.com/wiki/War_Domain War] 2
Innate Level: 2
School: Conjuration (Creation)
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: 15 feet
Duration: Turn / casterlevel
Save: n/a
Spell Resistance: n/a
You speak the words and spread your palm open, as if you were throwing jacks. Coppery sparks spring from your palm, filling the corridor with small four-pronged spikes.
You speak the words and spread your palm open, as if you were throwing jacks. Coppery sparks spring from your palm, filling the corridor with small four-pronged spikes.


Line 18: Line 35:


== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Conjuration]]
[[Category:Sor / Wiz 2]]
[[Category:Innate 2]]
[[Category:Verbal & Somatic]]
[[Category:Creation]]

Latest revision as of 14:02, 15 September 2017

Caltrops
Spell Information
Spell level : Innate level: 2, Sorcerer/Wizard: 2, Warlock: 2
School : Conjuration (Creation)
Components : Verbal and Somatic
Range : Medium
Target/Area : 15 feet
Duration : Turn / casterlevel
Save : n/a
Spell resistance : n/a




You speak the words and spread your palm open, as if you were throwing jacks. Coppery sparks spring from your palm, filling the corridor with small four-pronged spikes.

A caltrops spell covers a fifteen foot circle with caltrops. Every time a creature moves into an area covered by caltrops or spends a round melee fighting in such an area, it might step on one. The caltrops deal 1 point of damage and the target's speed is reduced by one half because of the injury. A charging creature must immediately stop if it steps on a caltrop.

Gameplay Notes

Note: Caltrops spawn on the ground in groups of 5. Each collection can be attacked separately. They spawn in a cross pattern, first the caltrop batch in the center, then one bordering the center in each compass direction (north / east / south / west).

Bugs