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'''Skill Points:''' 4 + Int modifier
'''Skill Points:''' 4 + Int modifier


'''Class Skills:''' [[Craft Armor]], [[Craft Weapon]], [[Heal (skill)|Heal]], [[Hide]], [[Intimidate]], [[Listen]], Lore, [[Move Silently]], [[Spot]], [[Survival]], [[Tumble]]
'''Class Skills:''' [[Acrobatics]], [[Athletics]], [[Intimidate]], [[Heal (skill)|Heal]], [[Hide]], [[Listen]], [[Lore: Dungeoneering]], [[Lore: Geography]], [[Lore: Local]], [[Lore: Nature]], [[Move Silently]], [[Search]], [[Spot]], [[Survival]]


== Class Abilities ==
== Class Abilities ==
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|10
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|[[Sneak Attack]] +3d6
|[[Sneak Attack]] +3d6, Outdoor HiPS
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Latest revision as of 21:01, 23 July 2022

Class Description

The wilderness is unforgiving, and the ability to find food often means the difference between survival and starvation. The best hunters, wilderness stalkers, are consummate trackers with an instinctive knowledge of their wilderness territories.

Scouts are the most likely candidates to become wilderness stalkers, but rogues are well represented, and the prestige class attracts a fair number of multiclass barbarians and rangers who qualify.

Requirements

Base Attack Bonus: +5.

Feats: Track, Sneak Attack 1d6

Skills: Listen 8, Spot 8, Survival 8

Class Features

Hit Die: d8

Base Attack Bonus: High

High Saves: Fortitude

Weapon Proficiencies: None

Armor Proficiencies: Light Armor

Skill Points: 4 + Int modifier

Class Skills: Acrobatics, Athletics, Intimidate, Heal, Hide, Listen, Lore: Dungeoneering, Lore: Geography, Lore: Local, Lore: Nature, Move Silently, Search, Spot, Survival

Class Abilities

Level Features Gained
1
2 Sneak Attack +1d6
3 Swift Tracker
4 Dodge +1 AC
5
6 Sneak Attack +2d6
7 Camouflage
8 Dodge +2 AC
9
10 Sneak Attack +3d6, Outdoor HiPS

Dodge AC

Specifics: At 4th level, a wilderness stalker gains a +1 dodge bonus to AC. This bonus improves to +2 at 8th level. A wilderness stalker loses this bonus when wearing medium or heavy armor or when encumbered.

Use: Automatic.