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==Gameplay Notes== | ==Gameplay Notes== | ||
The extra damage is divine damage. It is attached to the character, not the weapon. You can switch weapons and still keep the damage bonus. The damage cant be resisted | The extra damage is divine damage. It is attached to the character, not the weapon. You can switch weapons and still keep the damage bonus. The damage cant be resisted. The damage is multiplied with crits. The spell can be dispelled. | ||
This spell is the only mean to overcome Lawful damage reduction of some monsters, as | This spell is the only mean to overcome Lawful damage reduction of some monsters, beside the cleric spell align weapon, as lawful weapons dont exist. | ||
==Bugs== | ==Bugs== | ||
The ingame spell description states that the spell duration is 1 round per level. Tested it; it is actually 1 minute per level. | The ingame spell description states that the spell duration is 1 round per level. Tested it; it is actually 1 minute per level. | ||
Latest revision as of 12:32, 25 January 2018
| Lawful Sword | |
| Spell Information | |
| Spell level : | Innate level: 4, Paladin: 4 |
|---|---|
| School : | Evocation |
| Components : | Verbal and Somatic |
| Range : | Touch |
| Target/Area : | Weapon touched |
| Duration : | 1 minute/level |
| Save : | None |
| Spell resistance : | No |
Description
This spell functions like holy sword, except as follows. The weapon functions as a +5 axiomatic weapon (+5 enhancement bonus on attack rolls and damage rolls, lawful-aligned, deals an extra 2d6 points of damage against chaotic opponents). It also emits a magic circle against chaos effect (as the spell).
Gameplay Notes
The extra damage is divine damage. It is attached to the character, not the weapon. You can switch weapons and still keep the damage bonus. The damage cant be resisted. The damage is multiplied with crits. The spell can be dispelled. This spell is the only mean to overcome Lawful damage reduction of some monsters, beside the cleric spell align weapon, as lawful weapons dont exist.
Bugs
The ingame spell description states that the spell duration is 1 round per level. Tested it; it is actually 1 minute per level.
- Spells
- Evocation spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- Level 4 paladin spells
- Paladin spells
- Verbal and Somatic spells
- Touch range spells
- Unknown/special duration spells
- Spells without a save
- Spells without spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized