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You become a Long Death monk by using the 'Monk Prestige Classes' feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.   
You become a Long Death monk by using the 'Monk Prestige Classes' feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.   


Long Death Monk substitution levels do not progress the monk flurry and ki-fist feats.


Note that this is a 10 level kit, thus no Monk abilities are lost by it's selection, unless you do not take enough Monk levels in total. For example, A MotLD10/M11/X9 would have Greater Flurry of Blows, but would not have Adamantine Fists. In order to get Adamantine Fists you would need to have 26 Monk levels, if you take 10 levels of MotLD.
 
Long Death Monk substitution levels ***DISABLES*** the monk flurry and ki-fist feats.
====================================================================================
 
see forum announcement about the nerf [: https://bgtscc.net/viewtopic.php?f=496&t=75774&hilit=monk+of+long+death]


== Description ==
== Description ==
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The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.
The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.


== Requirements ==
== Requirements ==
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Alignment: Any non-good
Alignment: Any non-good


Skills: Craft Alchemy 5, Heal 3, Lore 8 ranks
Skills: Craft Alchemy 5, Heal 3, Lore Arcana 8 ranks


Class: Monk
Class: Monk


== Class Features: ==
== Class Features: ==
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- Base Attack Bonus: Medium
- Base Attack Bonus: Medium


- High Saves: Fortitude, Reflex & Will (need verified...all high saves?)
- High Saves: Fortitude, Reflex & Will  


- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.
- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.
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- Spells per Day/Spells Known: This class offers no spell progression.
- Spells per Day/Spells Known: This class offers no spell progression.


- Class Feats<br />1: Deathguard +1<br />2:<br />3: Death Knell, Deathguard +2<br />4: Macabre Experiments + 1<br />5: Deathguard +3,<br />6: Death Attack<br />7: Deathguard +4<br />8: Macabre Experiments + 2<br />9: Deathguard +5<br />10: Death Touch, Macabre Experiments + 3 (Need confirmation as description states Macabre Experiments gives +1 at 4, 8 and every 4 levels, but only a 10 level kit.)
- Class Feats<br />1: Deathguard +1<br />2:<br />3: Death Knell, Deathguard +2<br />4: Macabre Experiments + 2<br />5: Deathguard +3,<br />6: Death Attack<br />7: Deathguard +4<br />8: Macabre Experiments + 4<br />9: Deathguard +5<br />10: Death Touch, Macabre Experiments + 6
 
- Progress in Deathguard and Macarbre Experiments can be continued after level 10. (How does this work if the Kit is only 10 levels?)
 
-No bonus feats.<br><br>


== Abilities==
== Abilities==
<span style="color: rgb(255, 128, 0);">Deathguard</span><br />
<span style="color: rgb(255, 128, 0);">Deathguard</span><br />
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 1<br />Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).<br />Use: Automatic
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 1<br />Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).<br />Use: Automatic
<span style="color: rgb(255, 128, 0);">Macabre Experiments</span><br />
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 4<br />Specifics: The Monk's knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +1 bonus at level 4, and another +1 at levels 8 and 10.<br />Use: Automatic  (need confirmation as this is different than description posted by Rasael)


<span style="color: rgb(255, 128, 0);">Death Knell</span><br />
<span style="color: rgb(255, 128, 0);">Death Knell</span><br />
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 3<br />Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).<br />Use: Selected
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 3<br />Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).<br />Use: Selected


 
<span style="color: rgb(255, 128, 0);">Macabre Experiments</span><br />
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 4<br />Specifics: The Monk's knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +2 bonus at level 4, and another +2 at levels 8 and 10. This is an enhancement bonus and will not stack with other enhancement effects.


<span style="color: rgb(255, 128, 0);">Death Attack</span><br />
<span style="color: rgb(255, 128, 0);">Death Attack</span><br />
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 6<br />Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target performs a fortitude save against DC is 10 + monk of the long death level + the monk of the long death’s Intelligence modifier and is paralyzed for three rounds if he fails.<br />Use: Selected
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 6<br />Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target is paralyzed for three rounds if he fails a fortitude save DC 10 + (monk level)/2 + (assassin level)/2 + your intelligence modifier. Using this ability interrupts an ongoing attack flurry, to avoid this you have to use it at the end of your combat round, or sacrifice the remaining attacks in your flurry.<br />Use: Selected. This ability has a one-minute cooldown.
 
 


<span style="color: rgb(255, 128, 0);">Death Touch</span><br />
<span style="color: rgb(255, 128, 0);">Death Touch</span><br />
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 10<br />Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.<br />Use: Selected
Type of Feat: Class<br />Prerequisites: Monk of the Long Death 10<br />Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.<br />Use: Selected


''Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.''
''Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.''

Latest revision as of 01:23, 26 January 2023

Class notice

This kit is not available at character creation and must be unlocked by meeting special requirements, listed below. This kit has 10 levels.

You become a Long Death monk by using the 'Monk Prestige Classes' feat all monk characters get at level 1. Through the conversation that opens you may select progression in an available prestige class whenever you level-up as a monk. You can also disable further progression in a prestige class through this menu.


Long Death Monk substitution levels ***DISABLES*** the monk flurry and ki-fist feats.

========================================================================

see forum announcement about the nerf [: https://bgtscc.net/viewtopic.php?f=496&t=75774&hilit=monk+of+long+death]

Description

Scattered across Faerûn, the monks of the long death are members of a macabre, secretive order of scholars seeking to understand the true nature of death.

They do not care about the soul or the afterlife—only about the actual process of death, specifically its effects on living tissue. Their organization is strongest in Thay, but outposts are scattered throughout Faerûn, even in the Silver Marches.

Monks make up the majority of the candidates for this prestige class, but clerics of the dark gods of death (such as Kiaransalee and Myrkul) are fairly common as well. Necromancers, assassins, and other characters who are fascinated with death round out the order’s numbers.

The candidate is inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test his resolve.

Requirements

Race: Any

Alignment: Any non-good

Skills: Craft Alchemy 5, Heal 3, Lore Arcana 8 ranks

Class: Monk

Class Features:

- Hit Die: d8

- Base Attack Bonus: Medium

- High Saves: Fortitude, Reflex & Will

- Weapon Proficiencies: A Monk of the Long Death gains no weapon proficiencies.

- Armor Proficiencies: A Monk of the Long Death gains no armor proficiencies.

- Skill Points: 4 + Int Modifier.

- Class Skills: Concentration, Craft alchemy, Craft trap, Diplomacy, Hide, Listen, Lore: Arcana, Lore: Religion, Lore: Local, Move silently, Parry, Spot, and Tumble (**Note: Kits have the same class skills as their vanilla base class**)

- Spells per Day/Spells Known: This class offers no spell progression.

- Class Feats
1: Deathguard +1
2:
3: Death Knell, Deathguard +2
4: Macabre Experiments + 2
5: Deathguard +3,
6: Death Attack
7: Deathguard +4
8: Macabre Experiments + 4
9: Deathguard +5
10: Death Touch, Macabre Experiments + 6

Abilities

Deathguard
Type of Feat: Class
Prerequisites: Monk of the Long Death 1
Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
Use: Automatic

Death Knell
Type of Feat: Class
Prerequisites: Monk of the Long Death 3
Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).
Use: Selected

Macabre Experiments
Type of Feat: Class
Prerequisites: Monk of the Long Death 4
Specifics: The Monk's knowledge of death, injury and bodily anatomy allows him to enhance his natural armor (skin). He gains a +2 bonus at level 4, and another +2 at levels 8 and 10. This is an enhancement bonus and will not stack with other enhancement effects.

Death Attack
Type of Feat: Class
Prerequisites: Monk of the Long Death 6
Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target is paralyzed for three rounds if he fails a fortitude save DC 10 + (monk level)/2 + (assassin level)/2 + your intelligence modifier. Using this ability interrupts an ongoing attack flurry, to avoid this you have to use it at the end of your combat round, or sacrifice the remaining attacks in your flurry.
Use: Selected. This ability has a one-minute cooldown.

Death Touch
Type of Feat: Class
Prerequisites: Monk of the Long Death 10
Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.
Use: Selected

Class courtesy of Rasael, thorough testing by the Quality Control Team. Implementation on the server by Luna.