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As a full attack action, you may make a single attack using your best attack bonus. If you hit, the opponent makes a Fortitude save DC of 10 + (sneak dice) + (1/5 character level) + (1/5 rogue levels) and is blinded for 1+d4 rounds on a failure. This strike only works once per turn and not on a creature previously hit with Blinding strike within that turn.
As a full attack action, you may make a single attack using your best attack bonus. If you hit, the opponent makes a Fortitude save DC of 10 + (sneak attack dice) + (1/5 character level) + (1/5 rogue levels) and is blinded for 1+d4 rounds on a failure. This strike only works once per turn and not on a creature previously hit with Blinding strike within that turn.


== Gameplay Notes ==
== Gameplay Notes ==
The feat has a 45 second cool down timer after using it.
It functions as an on-hit effect on your weapon applied when you press the button.
It will bring you out of stealth to activate it, so best use is to apply it before entering stealth.
You can pre-load it onto a weapon well before a fight - the on-hit effect will last until consumed through use. Because of this, you can apply it to a weapon 45 seconds before a fight and then immediately re-apply it once engaged.
If activated in combat, it will stop your ongoing attack flurry for the round.
It can be taken as a fighter bonus feat, but the DC will be extremely low due to the DC calculation incorporating both rogue levels and sneak attack dice.


== Bugs ==
== Bugs ==

Latest revision as of 01:03, 9 November 2022

Blinding Strike

Type of Feat: Rogue
Prerequisite: BAB +2
Use: Selected.


As a full attack action, you may make a single attack using your best attack bonus. If you hit, the opponent makes a Fortitude save DC of 10 + (sneak attack dice) + (1/5 character level) + (1/5 rogue levels) and is blinded for 1+d4 rounds on a failure. This strike only works once per turn and not on a creature previously hit with Blinding strike within that turn.

Gameplay Notes

The feat has a 45 second cool down timer after using it.

It functions as an on-hit effect on your weapon applied when you press the button.

It will bring you out of stealth to activate it, so best use is to apply it before entering stealth.

You can pre-load it onto a weapon well before a fight - the on-hit effect will last until consumed through use. Because of this, you can apply it to a weapon 45 seconds before a fight and then immediately re-apply it once engaged.

If activated in combat, it will stop your ongoing attack flurry for the round.

It can be taken as a fighter bonus feat, but the DC will be extremely low due to the DC calculation incorporating both rogue levels and sneak attack dice.

Bugs