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|use        = Selected (Conversation and Combat)
|use        = Selected (Conversation and Combat)
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==Special==
5 or more ranks in Bluff gives a +2 bonus on [[Diplomacy]] checks, [[Disguise]] checks, [[Intimidate]] checks, and [[Sleight of Hand]] checks.


==[[DnD 3.5]] comparison==
==[[DnD 3.5]] comparison==

Latest revision as of 20:54, 31 August 2022

Bluff helps the character make the outrageous seem true. The skill encompasses fast-talking, conning, acting, and misdirection through words or body language.

Modifying ability: Charisma

Classes: Bard, Rogue, Sorcerer, Swashbuckler, Warlock; Arcane trickster, Assassin, Duelist, Harper agent, Invisible blade, Red Wizard of Thay, Shadow Thief of Amn, Shadowdancer

Requires training: No

Check: Bluff checks occur in conversation in NWN2, usually against a set DC in order to be successful and make the person believe what you are saying (usually the more implausible or outrageous the claim - or the wiser the person you are lying to is - the higher the DC will be). The skill can also be used in combination with feint to mislead your opponent, allowing you to catch them flat-footed.

Use: Selected (Conversation and Combat)


Special

5 or more ranks in Bluff gives a +2 bonus on Diplomacy checks, Disguise checks, Intimidate checks, and Sleight of Hand checks.

DnD 3.5 comparison

  • Sense motive, the skill which normally opposes bluff, does not appear in NWN2.

External resources