J3456789 (talk | contribs)
No edit summary
mNo edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 13: Line 13:
|level_innate=Epic
|level_innate=Epic
|school=Conjuration
|school=Conjuration
|descriptor=
|descriptor=Summoning and Compulsion subschools, Mind-Affecting
|components=VS
|components=VS
|range=Medium
|range=Short
|area=
|area=
|duration=40 rounds (4 minutes)
|duration=40 rounds
|duration_type=
|duration_type=
|save=
|save=
Line 33: Line 33:
|invocation=}}
|invocation=}}
==Description==
==Description==
You conjure forth a very powerful planar creature of your choice.
By naming a particular being or kind of being as you cast the spell, you cause an interdimensional gate to open between your plane of existence and the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and very powerful unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. The use of the spell creates a gate that remains open just long enough to transport the called creature.


<strong>Good:</strong>
If the creature was unwilling, you compel it to serve you through the power of the spell. There is no saving throw or spell resistance check, but deities and very powerful unique beings cannot be controlled even with this spell. The creature departs at the end of the spell, but it may remember the treatment it endured under your control and one day seek vengeance.
* Solar
 
* Tulani
==Seeds==
* Omnimental
Summon, Compel
<strong>Evil:</strong>
* Omnimental
* Paeliryon
* Pit Fiend
* Balor
<strong>Lawful Neutral:</strong>
* Solar
* Omnimental
* Paeliryon
* Pit Fiend
<strong>Chaotic Neutral:</strong>
* Solar
* Tulani
* Omnimental
* Balor
<strong>Neutral:</strong>
* Solar
* Tulani
* Omnimental
* Paeliryon
* Pit Fiend
* Balor


==Acquisition==
==Acquisition==
To learn this spell, a character must take the feat '''Epic Spell: Epic Gate'''.
To learn this spell, a character must take the feat '''Epic Spell: Epic Gate'''.


'''Prerequisite''': Character level 25+, Ability to cast 9th level spells<sup>1</sup>, [[Spellcraft]] 27 ranks
'''Prerequisite''': [[Spellcraft]] 27 ranks, the ability to cast 9th level spells or Dark invocations.


====Notes====
<sup>1</sup> Any level 9 spell qualifies, regardless of class.  This feat may be taken on a Warlock level if the character is able to cast [[Invocation#Dark_invocations|dark invocations]].
[[Category:Spells]]
[[Category:Spells]]
[[Category:Epic spells]]
[[Category:Epic spells]]
[[Category:Epic feats]]
[[Category:Epic feats]]

Latest revision as of 19:25, 18 July 2022

Epic Gate
Spell Information
Spell level : Innate level: Epic
School : Conjuration
Descriptor(s) : Summoning and Compulsion subschools, Mind-Affecting
Components : Verbal and Somatic
Range : Short
Duration : 40 rounds










Description

By naming a particular being or kind of being as you cast the spell, you cause an interdimensional gate to open between your plane of existence and the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and very powerful unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord. The use of the spell creates a gate that remains open just long enough to transport the called creature.

If the creature was unwilling, you compel it to serve you through the power of the spell. There is no saving throw or spell resistance check, but deities and very powerful unique beings cannot be controlled even with this spell. The creature departs at the end of the spell, but it may remember the treatment it endured under your control and one day seek vengeance.

Seeds

Summon, Compel

Acquisition

To learn this spell, a character must take the feat Epic Spell: Epic Gate.

Prerequisite: Spellcraft 27 ranks, the ability to cast 9th level spells or Dark invocations.