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  Type of Feat: General / Fighter [Style]
  Type of Feat: General / Fighter [Style]
  Prerequisite: Strength 13, BAB +5
  Prerequisite: Strength 13, BAB +6
  Use: Selected (mode)
  Use: Selected (mode)




Northlander hewing is a style of combat made famous by the Northern barbarian tribes, who are reknowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded down) each round but do maximum damage with the remaining attacks. You add your strength modifier as extra physical damage. Due to the strength you must put behind your blows you suffer an attack bonus and dodge AC penalty of 2.
Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer). You add your strength modifier as extra physical damage.  
Due to the strength you must put behind your blows you suffer a dodge AC penalty of 2.


== Gameplay Notes ==
(Updates from 1 June 2019: Maximize damage effect and AB penalty removed.)
You lose those attacks with the lowest attack bonus.


You can choose Northlander Hewing as a fighter bonus feat.
(update 29 Jan 2022)
The 50% reduction in Strength mod for polymorph forms.
A maximum cap of 10 damage (30 Strength).


The loss of attacks is not shown on your character sheet. But they are implemented in the combat engine.


The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.


Northlander Hewing is deactivated on a weapon or shield switch and has a cooldown of 6 seconds to be switched on again. It is also deactivated on item switches, like switching rings.


It will maximize bonus physical damage on your weapon (a bonus 1d4 piercing damage on your weapon will become a constant 4 piercing bonus damage).It will not maximize bonus elemental damage on your weapon (a bonus 1d4 cold damage on your weapon will still be rolled).
Randomly triggered ability depending on your weapon type added:
Ground slam for bludgeoning (Knockdown is HD/2 + 2d8 DC),
Bleeding for piercing (STR mod bleed damage for 2 rounds),
Whirlwind for slashing weapons (Dam = 2d10 + STR mod).


It will maximize your base damage on a critical hit (a 1d12/*3 weapon will hit for 36 damage on every crit).
== Gameplay Notes ==
 
*All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.
All attacks are counted, whatever their source is (haste, whirlwind frenzy).
*The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.
 
*Northlander Hewing doesn't add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.
== Bugs ==
*The in-game description notes that Northlander Hewing deactivates upon item equip, which is no longer the case and will therefor work under Polymorph effects.
[[Category:Feats]]
[[Category:Feats]]
[[Category:Combat Style]]
[[Category:Combat Style]]
[[Category:Feats in development]]
[[Category:Combat feat]]
[[Category:Combat feat]]

Latest revision as of 13:02, 6 February 2022

Northlander Hewing

Type of Feat: General / Fighter [Style]
Prerequisite: Strength 13, BAB +6
Use: Selected (mode)


Northlander hewing is a style of melee combat made famous by the Northern barbarian tribes, who are renowned for the savage strength they can put behind each blow. You limit yourself to 2/3 of your attacks (rounded to nearest integer). You add your strength modifier as extra physical damage. Due to the strength you must put behind your blows you suffer a dodge AC penalty of 2.

(Updates from 1 June 2019: Maximize damage effect and AB penalty removed.)

(update 29 Jan 2022) The 50% reduction in Strength mod for polymorph forms. A maximum cap of 10 damage (30 Strength).



Randomly triggered ability depending on your weapon type added: Ground slam for bludgeoning (Knockdown is HD/2 + 2d8 DC), Bleeding for piercing (STR mod bleed damage for 2 rounds), Whirlwind for slashing weapons (Dam = 2d10 + STR mod).

Gameplay Notes

  • All attacks are counted, whatever their source is (haste, whirlwind frenzy). You lose the last attacks of your normal attack schedule, even though those are not shown on your character sheet.
  • The combat stance Northlander Hewing can be combined with combat modes like Power attack, Combat Expertise and their upgrades.
  • Northlander Hewing doesn't add damage to Shieldbash attacks nor does it reduce Shieldbash attacks per round.
  • The in-game description notes that Northlander Hewing deactivates upon item equip, which is no longer the case and will therefor work under Polymorph effects.