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If cast as an area spell, the fumble effects each round are randomly one of the following: | If cast as an area spell, the fumble effects each round are randomly one of the following: | ||
: <br />- Creature trips and is knocked down<br />- Creature is slowed<br />- Creature's actions are | : <br />- Creature trips and is knocked down<br />- Creature is slowed<br />- Creature's actions are interrupted<br />- Creature accidentally hurts itself | ||
Every creature in the radius is affected, including the caster. Protection from Alignment spells do not impede Fumble. An immunity effect against mind affecting spells does prevent fumbles. | Every creature in the radius is affected, including the caster. Protection from Alignment spells do not impede Fumble. An immunity effect against mind affecting spells does prevent fumbles. | ||
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== Bugs == | == Bugs == | ||
Latest revision as of 19:21, 17 January 2019
| Fumble | |
| Spell Information | |
| Spell level : | Innate level: 4, Sorcerer/Wizard: 4 |
|---|---|
| School : | Enchantment |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | 30 ft Sphere |
| Duration : | 1 round / level |
| Save : | Will / Special |
| Spell resistance : | Yes |
When a fumble spell is cast, the wizard creates an area in which all creatures suddenly become clumsy and awkward. A subject succeeding with his will saving throw can act freely that round, but if he is in the area at the beginning of the next round, another saving throw is required. Alternatively, the spell can be cast at an individual creature. Failure to save means the creature is slowed for the duration (see the 3rd-level spell).
If cast as an area spell, the fumble effects each round are randomly one of the following:
- Creature trips and is knocked down
- Creature is slowed
- Creature's actions are interrupted
- Creature accidentally hurts itself
Every creature in the radius is affected, including the caster. Protection from Alignment spells do not impede Fumble. An immunity effect against mind affecting spells does prevent fumbles.
Gameplay Notes
Bugs
Categories:
- Spells
- Enchantment spells
- Spells missing icon
- Spells missing pictures
- Level 4 innate spells
- Level 4 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Medium range spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized