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Edited out Enchantment school
 
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|level_sorwiz=
|level_sorwiz=
|level_warlock=4
|level_warlock=4
|level_additional=[[Blackguard]] 4
|level_additional=
|level_innate=4
|level_innate=4
|school=Enchantment
|descriptor=Chaos
|descriptor=Chaos
|components=VS
|components=VS
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|persist=No}}
|persist=No}}


As the 4th level arcane Confusion spell, this spell causes disorientation and severe perceptual distortion, creating indecision and the inability to take effective action. The spell affects 1d4 creatures, plus one creature per caster level. Saving throws roll are rolled vs. spell. Affected creatures either wander randomly, attack a random target, or simply stand still. Protection from Alignment and immunity vs mind affecting type of effects do not inhibit the spell.
You speak a word of blasphemous Dark Speech. As the spell <i>confusion</i>, hearing this word causes the target disorientation and severe perceptual distortion if the target fails a Will saving throw. Affected creatures either wander randomly, attack a random target, or simply stand still. There is also a 10% chance that the affected creature will die outright from hearing such an evil word. Even if the creature succeeds at its saving throw, it takes 3d6 points of damage as it hurts itself in its confusion.
 
This invocation affects 1d4 creatures, plus one creature per caster level.


== Gameplay Notes ==
== Gameplay Notes ==
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== Bugs ==
== Bugs ==
[[Category:Spells]]
[[Category:Bg 4]]
[[Category:Warlock 4]]
[[Category:Innate 4]]
[[Category:Enchantment]]
[[Category:Chaos]]
[[Category:Verbal & Somatic]]

Latest revision as of 20:57, 25 March 2024

Dreadful Word
Spell Information
Spell level : Innate level: 4, Warlock: 4
Descriptor(s) : Chaos
Components : Verbal and Somatic
Range : Medium
Target/Area : Large
Duration : 1 round / level
Save : Will negates
Spell resistance : Yes




You speak a word of blasphemous Dark Speech. As the spell confusion, hearing this word causes the target disorientation and severe perceptual distortion if the target fails a Will saving throw. Affected creatures either wander randomly, attack a random target, or simply stand still. There is also a 10% chance that the affected creature will die outright from hearing such an evil word. Even if the creature succeeds at its saving throw, it takes 3d6 points of damage as it hurts itself in its confusion.

This invocation affects 1d4 creatures, plus one creature per caster level.

Gameplay Notes

Bugs