Gemidan's Paralytic Missile: Difference between revisions
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|spell_resistance=Yes | |spell_resistance=Yes | ||
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You fire a missile of green magical energy that unerringly hits its target and briefly encases them in a green field. The creature must succeed at a Will saving throw or be paralyzed for 1 round for every two caster levels the character has. Creatures paralzyed by this spell continue to make Will saving throws every round. Success on this save frees the target from the spell. | |||
Originally a miscast magic missile spell by the apprentice Gemidan of Blackstaff tower, Archmage Khelben Arunsun of Waterdeep found it a useful discovery. The spell is common in Waterdeep and an officially prescribed part of the Watch Mages' spell arsenal | Originally a miscast magic missile spell by the apprentice Gemidan of Blackstaff tower, Archmage Khelben Arunsun of Waterdeep found it a useful discovery. The spell is common in Waterdeep and an officially prescribed part of the Watch Mages' spell arsenal. It is otherwise uncommon or rare depending on the caster's ties with Waterdeep. | ||
== Gameplay Notes == | == Gameplay Notes == | ||
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== Bugs == | == Bugs == | ||
Latest revision as of 16:56, 11 November 2021
| Gemidan's Paralytic Missile | |
| Spell Information | |
| Spell level : | Innate level: 2, Sorcerer/Wizard: 2 |
|---|---|
| School : | Enchantment |
| Components : | Verbal and Somatic |
| Range : | Long |
| Target/Area : | 1 Target |
| Duration : | 1 round / two levels |
| Save : | Will negates |
| Spell resistance : | Yes |
You fire a missile of green magical energy that unerringly hits its target and briefly encases them in a green field. The creature must succeed at a Will saving throw or be paralyzed for 1 round for every two caster levels the character has. Creatures paralzyed by this spell continue to make Will saving throws every round. Success on this save frees the target from the spell.
Originally a miscast magic missile spell by the apprentice Gemidan of Blackstaff tower, Archmage Khelben Arunsun of Waterdeep found it a useful discovery. The spell is common in Waterdeep and an officially prescribed part of the Watch Mages' spell arsenal. It is otherwise uncommon or rare depending on the caster's ties with Waterdeep.
Gameplay Notes
Bugs
Categories:
- Spells
- Enchantment spells
- Spells missing icon
- Spells missing pictures
- Level 2 innate spells
- Level 2 sorcerer/wizard spells
- Sorcerer/wizard spells
- Verbal and Somatic spells
- Long range spells
- Unknown/special duration spells
- Spells without a save
- Spells with spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized