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|level_cleric=2
|level_cleric=2
|level_paladin=2
|level_paladin=2
|level_innate=?2
|level_innate=2
|school=?
|school=Conjuration
|descriptor=?
|descriptor=
|components=?
|components=VS
|range=?
|range=Short
|area=?
|area=Large
|duration_type=?
|duration_type=instant
|save=?
|save=No
|save_type=?
|save_type=
|spell_resistance=?
|spell_resistance=No
|hostile=?
|hostile=No
|empower=?
|empower=No
|extend=?
|extend=No
|maximize=?
|maximize=No
|quicken=?
|quicken=Yes
|silent=?
|silent=Yes
|still=?
|still=Yes
|persist=?
|persist=No
}}
}}


==Description==
==Description==
Heals every nearby ally a slight amount.
* Stabilize now stabilizes characters that are bleeding out and restores characters who have fallen. Characters who are stabilized are knocked down and unable to move or act for two minutes (exact timer subject to change upwards). A character brought back by stabilize is considered to have been close to death, but not actually dead. Stabilize will only work when used within 5 minutes of a person dying.
 
[[Category:stub]]
[[Category:stub]]

Latest revision as of 23:13, 1 November 2025

Stabilize
Spell Information
Spell level : Innate level: 2, Cleric: 2, Paladin: 2
School : Conjuration
Components : Verbal and Somatic
Range : Short
Target/Area : Large
Duration : Instantaneous
Save : No
Spell resistance : No




Description

  • Stabilize now stabilizes characters that are bleeding out and restores characters who have fallen. Characters who are stabilized are knocked down and unable to move or act for two minutes (exact timer subject to change upwards). A character brought back by stabilize is considered to have been close to death, but not actually dead. Stabilize will only work when used within 5 minutes of a person dying.