No edit summary |
m New spell text per DaloLorn |
||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 14: | Line 14: | ||
|descriptor= | |descriptor= | ||
|components=VS | |components=VS | ||
|range=Short | |range=Short | ||
|area=A portal | |area=A portal | ||
| Line 29: | Line 28: | ||
|persist=No}} | |persist=No}} | ||
You recharge and undo the gradual decay of an active portal, such as those created by the [[Teleportation Circle]] spell. The duration of the portal is reset to 8 days, and the portal is recharged to full teleportation capacity for the current server reset. | |||
== Gameplay Notes == | |||
Casting this spell costs 1500 gold. Casting Time: 10 castings | |||
The reset duration of 8 days is intended to allow for 7 days of use + 1 day to consistently schedule casting Stabilize Portal. | |||
== Bugs == | == Bugs == | ||
Latest revision as of 09:53, 22 March 2023
| Stabilize Portal | |
| Spell Information | |
| Spell level : | Innate level: 1, Sorcerer/Wizard: 1, Other: Cleric with Portal domain 1 |
|---|---|
| School : | Transmutation |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | A portal |
| Duration : | Permanent |
| Save : | Special |
| Spell resistance : | n/a |
You recharge and undo the gradual decay of an active portal, such as those created by the Teleportation Circle spell. The duration of the portal is reset to 8 days, and the portal is recharged to full teleportation capacity for the current server reset.
Gameplay Notes
Casting this spell costs 1500 gold. Casting Time: 10 castings
The reset duration of 8 days is intended to allow for 7 days of use + 1 day to consistently schedule casting Stabilize Portal.
Bugs
Categories:
- Spells
- Transmutation spells
- Spells missing icon
- Spells missing pictures
- Level 1 innate spells
- Level 1 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Short range spells
- Unknown/special duration spells
- Spells without a save
- Spells other/unknown spell resistance
- Non-hostile spells
- Spells that can be Extended
- Spells that can be Maximized